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Recommend a funnel module
Posted: Sun Feb 16, 2014 4:39 pm
by nicky
Recommend me a 0 level DCC module. Goodman or 3rd party.
my preferences:
adventure should start with hapless funnelers forced into peril (unlike say portal under the stars where the saps chose danger)
playable in 3 hour chunks
possibility to lead into a dcc campaign, sandbox type. so the 0 level shouldnt be too high magic / epic
all above can be overridden for awesomeness
Re: Recommend a funnel module
Posted: Sun Feb 16, 2014 5:18 pm
by Raven_Crowking
Re: Recommend a funnel module
Posted: Mon Feb 17, 2014 4:00 am
by finarvyn
Actually, for a funnel you really only need to plan a couple of encounters. That should thin the herd quite a bit and whoever is left can "level up" and play in a real module the next time.
Re: Recommend a funnel module
Posted: Sun Mar 02, 2014 1:22 pm
by DM Marcus
A crazy idea I thought might be fun...
Run them through Portal, let it be lethal and ruthless, pull no punches, especially at the end where the villains can be many and formidable. The players's characters unwittingly free (whatever number needed) characters that were encased inside the mud bodies of the "terra-cotta" soldiers. (They were bound by the goat-headed demon in the crystal ball room?)
Now they are tasked with merely getting out alive, the premise you initially sought.
Roll up the new characters (provided by the freed encased) to fortify the ranks and now for the fun part: the dungeon has been repopulated and changed by their trespassing as they try to return the way they came. They notice that the stairs are now to the left of the hall, not the right. They seem to climb higher, etc...
Maybe when they remove the crystal ball from the treasure room, the caverns tremble and quake and rearrange themselves like they are inside a giant Rubic's Cube. Perhaps the snake (if he's still alive) was waiting for someone to "procure" the protected crystal ball and bring it back so that he could activate the magic in his throne room.
Etc, etc...