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chapter XII, the Emerald Enchanter

Posted: Sat Mar 09, 2013 6:46 pm
by themightyeroc
It has been two weeks since the encounter with the undead at the manor. In that time much has happened.

Tyrrian has fallen ill with a strange malady. The nuns fear evil humors have settled in his lungs. He is young and strong and all believe his recovery will be quick.

Alex asks Bulls Zi to train the monkey “jack” in some thief skills.

Sally has begun to sway some twenty odd villagers to follow Mesha as their primary deity.

Alexander has cast some magic that has a mercurial effect of growing wheat. This has helped the farmers get back crop lost to the cultists. He is also coming to grips with his newly bonded patronage to Sezrekan.

Farhoud has become a trusted member of the group and joined the Warrior class.

Brother Beavis has begun brewing an ale at the White Horse, called Losborsts Hearty Pale.

The reformation of a new town militia under Mordacity has helped repair the overall village morale.

The attack by the handful of faceless ones as they escaped the undead has been causing Lars to wonder if the Cult of Palimdybis has been truly destroyed. He sends Garrotte and Calis to scout out the old ruin along the coast that sits between the Manor and the Tegel Lighthouse.
The two report that it appears to be nothing more than a very ancient ruin. Weed choked and unlikey to be more than a den for rodents. The party decides they should still form a team to go there and make sure the place poses no threat in any way.

The following morning Bulls Zi, Alex, Sven, Sally, Lars, Alexander Ballistic, Garrotte, Calis, and Faroud set out in the wagon to the ruins. At the last moment Lars thinks it would be best to take the “Magic Boat” from the fishing village and approach the ruins from the beach as there is no direct land route to get there except crossing unknown terrain.
A couple of hours later the party climbs up from the small beach and nears the ruins. When they get within thirty feet the ruins waver and disappear! “A massive illusion!” exclaims Alexander, “The power needed for such a thing is intense!”

They stand before a squat cyclopean structure some sixty feet in height. It is topped by a temple-like second story. Directly ahead is a large silvery door of unknown metal, the only apparent entrance, flanked by two man-sized statues seemingly carved from green crystal. The group approaches with Alexander in the lead.
“The green hand!, I forgot about that one we found in the manor.” He mutters to Lars.
“Well, it’s still in that chest. I think.” Replies Lars scratching his chin.

Bulls Zi steps away from the group and walks along the base of the structures east side looking for any windows or balconies.

Meanwhile, Alexander decides to get a closer look at the metal door. Sven follows him as they slowly move closer to the doorway. Suddenly the two statues move, brandishing weapons and block the door. Alexander moves back wary of setting off any other magical defenses. He cries out some “command” words and phrases in a few different languages to no avail. Finally Alexander steps forward palms up and says “May we enter here?”
In response the green warriors swing weapons at him and barely miss! Instantly Sven is lost to the battle lust of the Chaos Axe and charges the foes!

Bulls Zi has decided that he can easily scale the sixty feet to see what may be on the roof. At this point he some 30 feet up the side when he loses his grip! A last ditch effort to save himself fails and he falls impaling himself on his very own javelin he stuck in the ground when he began his ascent. As his vision goes dark he hears the faint sounds of battle from the front of the structure.

One of the green warrior statues is very rough and poorly sculpted, as if it were an early work by the artisan, the second is of exquisite detail and could even be said to almost be truly alive! As Sven takes the brunt of the attack upon himself the rest of the party attempt as best they can to aid him while being wary of his berserk state. A few minutes of battle sees the rough warrior fall and shatter as 6 large emeralds fall from its chest cavity and scatter upon the ground. The concentrated efforts of the group fell the second green warrior who surprisingly turns back into a mortally wounded man! As he expires he gasps “Thesdipedes knows the word….”
As the group ponders the significance of this, Alex the cleric wonders where Bulls Zi has gotten off to and goes looking for him. Sven is healed by Sally as the battle with the guardians was very taxing for him.

Upon discovering the impaled body of their companion Alex calls out and the group move his body to the wagon. Going back to the Silvery door and discovering it has a large keyhole some attempts to pick it are made. First up is “Jack” the monkey who was being trained by Bulls Zi. After a few minutes Lars tires of waiting for the monkey and waves him off so a real thief can try.

The door is opened and a twenty foot wide hall is revealed. It is about fifty feet in length and the walls are adorned with bizarre mosaics portraying a green wizard fighting demons, casting spells, and various other deeds. Once again with Alexander and Sven in the lead the group enters the strange edifice. A weird clattering noise and a cool breeze swirl about the group. Tiles fly off the wall and form into a large golem that now blocks the party’s progress. A couple of attempts at communication come to nothing, so Sven steps up and offers his hand in a gesture of friendship. He gets a golem slap to the face for his trouble!

The party expends a great amount of effort in battling the mosaic tile golem, Alexander casts an awesome display of Alexander’s Arcing Axes (magic missile) to great effect! A second and even third mosaic creature battle with the group, before they realize the trick of destroying the tiles so they cannot add to the mass of an existing golem. Sorely tired and with a few lost spells amongst the Wizard and Clerics, they party discovers a doorway that had been hidden behind the tiles.

Re: chapter XII, the Emerald Enchanter

Posted: Sun Mar 24, 2013 1:38 pm
by themightyeroc
So we continued the foray into the Emerald Enchanter this past Friday (3/22) and the group suffered two more deaths! Unfortunatley, all the deaths so far belonged to the same player. He was a little depressed at first but now is looking forward to starting fresh. He is the newest to RPG's and feels like now he will make better Class choices when the time comes with his new PC's.

They busted up the emerald table in the foyer, ran amuck through the library, lounge and bedroom. Four of them fell in the Pit, no serious injuries though (I rolled low). The ebon spirits almost got them, but surprisingly it was the Emerald Guardians in area 1-11 that took the toll. The Warrior of the group Sven has the Axe from Sailors of the Starless Sea, which I decided was cursed with Berserk rage. Well that drove him into the midst of all the Emerald guards and he got slammed! Then the same player had his cleric attempt to wade into the battle to lay hands! and he got whacked! The rest of the group had been hanging back except for one other Warrior who was rolling Aces!

The recover the body rolls were failed, and they drug all the deceased out of the citadel and decided to return in 24 hours.

It is really cool to read the other Emerald enchanter logs and see all the different ways things have played out for others in the same module.

Re: chapter XII, the Emerald Enchanter

Posted: Sun Apr 07, 2013 1:15 pm
by themightyeroc
Sally, Garrotte, Farhoud and Emily have set up a quick campsite just outside the main entrance of the Enchanters lair. The body of Bull Zi and the Emerald guardian that turned back to human are under a tarp.

Alexander, Calis, Alan, Chi, Sven and Alex are just inside the entry hall checking out the interior set of metal doors and the secret panel that had been revealed last time.

Alex asked tar-Ark to reveal any Evil in the area and after a few moments proclaimed the party to be "safe, for now."

The hidden panel revealed a small chamber that ran the length of the entry hall itself. A strange grapefruit sized hole the only other means entrance or egress to the hidden area from the hall. "An air vent for prisoners, perhaps?" muses Sven pondering the hole.

The metal doors are found to be locked and Jack the monkey tries to pick them unsuccessfully. Alan then comes forward encouraged by Alexander. Kneeling down and looking at the keyhole Alan thinks carefully before applying two special tools to the door. "CLICK" the doors part slightly, and Alan puts his tools away as he steps to the back of the party.

Outside
"Two riders, coming fast!" says Garrotte pointing back towards the town.

"Yes, but who?" Sally's hand grips the haft of her flail in preparation of battle. "Ah, look it is Tarek and Tyrrian."

"They ride as if pursued by the Dust Devil himself, wasn't the boy sick?" Farhoud covers his eyes with his hand to watch the approaching riders.

Reigning in their horses, the young men dismount and move quickly towards the covered bodies. The entrance to the Enchanters lair yawning ominously just yards away.

"Sally, we came as fast as we could. Tom warned me you were all in danger and someone would fall! Who is that under the tarp? Where is everyone else?"

Tarek grabs the boys arm holding him in check. "Slow down lad, let them explain."

Kneeling by the bodies and rolling back the tarp to reveal the faces Sally says, "I'm afraid Bull Zi did indeed, fall. The other was a guardian of this place that became human upon death."

"And the others?" gasps Tyrrian.

"Inside with Alexander," Sally points to the entrance of the citadel, " even now they are penetrating a secondary portal."

"Then we had best hurry, they'll need our help!" Tyrrian rushes quickly towards the open doorway.

The party is joined by the young Thief and Warrior. A few words are exchanged and the warning of Tom is related. As one the group opens the secondary set of doors and enters a large well furnished waiting room. A large emerald topped table dominates the chamber. Alexander directs Calis and Alan to begin rolling up the smallest of the thick carpets on the floor while he inspects the furniture.

"These things will look great in the Manor, once we clear it." muses the Wizard as he tests a plush chair.

Chi guards the entrance as Sven, Alex, Tarek and Tyrrian approach the large emerald table. In quick succession the room fills with a low hum and a sense of great power as a pair of green bat-winged skulls emerge from the tabletop. Then just as quickly a man dressed entirely in green clothing and skin like one of true Viridian heritage rises up as if from a pool of emerald water.
The green wizard utters a mystic phrase and the flying skulls swoop about the surprised party as he looks down at the four men just before him. Tarek, never one to be taken easily by surprise brandishes his dagger at he green man.

"Now now friend, don't get test.. Ouch!" A blast of green fire shoots from the man's finger tip scorching the thief's shoulder.

"Taste Axe!" cries Sven swinging savagely and practically knocking the wizard from his perch on the tabletop. As everyone else begins to come to their senses the green man disappears back into the table.

Alexander and Chi quickly dispatch the flying skulls with arrow and arcing axe. "Our host, I assume." says Tarek rubbing his shoulder.

"The Emerald Enchanter," mutters Alexander kicking the remains of a shattered skull. "I must know his secrets."

Calling the others from outside the party removes everything not nailed down. Farhoud takes a horse and rides back to town for the wagon. Emily is tasked to return to the beach and update Captain James on their progress.

1/2 hour later
The group looks over the two exits from the lounge. Sven, Tyrrian, and Alex have used the time to shatter the emerald table so the Wizard cannot return that way.

Alan gives the doors an "all clear", and this sentiment is backed up by Tarek as well. The right hand door is chosen and Sven reaches out to open the door. A cruel voice whispering in his ear,"Kill them Sven, we can kill them all together..". Gripping the chaos axe tightly in his left hand, as beads of sweat run down his brow the brawny warrior open the door and looks beyond.
A long hallway stretches out before them and is well lit by wall sconces. Two closed doors are made out along the left hand wall, the first about 15ft. away the second another 20ft. or so beyond that. The second door has a third doorway just beyond it on the right wall as the hall itself turns left. However impeding any progress at all is a burly emerald guardian, the remarkably lifelike statue hefts an enormous axe and advances !!

Resisting the temptation of Felan's axe Sven retreats a few steps into the lounge. "There's a big one coming." he states to the rest of the group. Upon entering the lone guardian finds itself assaulted from all sides and is quickly defeated. The death blow releases the mortal trapped within who grabs Tarek and pleads, "Ask Thesdipedes to save my wife..."
Tarek crosses the dead man's arms over his chest and remarks, "Wife? Perhaps there is something here worthy of my attentions."
"This is the second reference to that name." Alexander looks down at the dead man. "I wonder if he were the leader of these cursed men, or another Wizard perhaps?"

The group wastes no time and barges into the next room. A strange reading room of sorts confronts them and it takes a few minutes for the trick of the teleporting books to be solved. The 2 large tomes are sent outside to wait with the Sally and the others. A sitting room is found next followed by a well used bedroom. Small trinkets and a sack of coins are discovered. Again the group is watched by a pair of flying skulls which are destroyed.

The hallway is followed around the bend to the left as Sven, Tyrrian, Tarek and Alex lead. An undetected pit trap drops three of the four leaders into its spiked depths. Fortunately no serious wounds are suffered and the victims are pulled to safety from the opposite side. Chi discovered a secret door that allowed egress around the pit and another doorway exiting the trapped hall was found.
The new door is opened and reveals a hall of odd construction. Walls, floor and ceiling are all made of a dark heavily pebbled stone. Intrigued Tyrrian enters first followed by Chi, Sven and Alan. "This is lavalite!" marvels the young blacksmith, "This entire hall is made of it. It is almost beyond belief."
As the adventurers marvel at the construction a hideous figure forms in the rock before Tryrrian. Reaching out of the walls clawed stone arms swipe at them all! Alan is able to dive back out the doorway before suffering harm and Sven shoves Chi out the doorway into Alexanders arms. Using the warhammer from Tom, Tyrrian fends off the clawed attackers as they assault him from every surface!
Sven gives in to the Axe and severs a stone arm from the wall just as it grabbed for the young warrior beside him. The anguished cries of tortured souls fills the gray hall as the two warriors battle the stony claws. Alexander creates two large shields of mystic energy to help give the men some protection. Using the mystic shields to great advantage Sven is able to rally Tyrrian and the battle begins to sway in favor of the Heroes of Eros. It is then that Tom's hammer shatters in a blow against a stone enemy! "The hammer, no!" cries the blacksmith. Once more Sven shoves a friend out of danger and he uses the full fury of the chaos axe to finish off the screaming stone monsters.

The far en of the stone hall is discovered to open up back into the entry lounge, and Chi finds a secret panel in the wall near the door through which they entered this place. The party led by the Warriors continues on through the secret door.

Entering a wide hallway the party comes face to face with another guardian of rough green crystal. It charges the group and is met in battle by Sven who is no longer in control of himself! Sven shatters the guardian in a mighty blow and looks up to see six more come around a corner running at him. Tyrrian moves up to aid Sven in this battle. Alexander casts a wall of protection from behind which he and the others let loose with missile fire to aid the Warriors. The battle rages for some some minutes and Sven is quickly overcome by multiple blows which drop him to the ground. Acting unconsciously for his own safety Alex rushes forward attempting to lay hands on Sven only to be run through himself by an emerald sword! Finally Tyrrian is able to defeat the last two guardians with the aid of the rest of the group but they find they are too late to save either of their fallen comrades.

Alexander suggests they retreat with the dead and return to town for the night. Also to get a few more members for the group seems to be a wise move at this point, for they know not what further dangers may lurk deeper in the lair of the Emerald Enchanter!!!

Epilogue
As Tyrrian lifts the small body of Alex into the wagon, it becomes readily apparent that the young cleric of Tar-Ark had been a girl this whole time.
"The poor girl, I think she really may have loved Sven." Tyrrian covers her face with the tarp, "We should place them with Tom atop the hill."
The party agrees and Brother Beavis is summoned to a oversee a service over the fallen.

Re: chapter XII, the Emerald Enchanter

Posted: Sun Apr 07, 2013 1:19 pm
by themightyeroc
This coming Friday the group will be returning the lair of the Emerald Enchanter. I am really wondering who will die next!?!

As always stop by the blog as there are other posts there pertaining to things happening in the game that may not be shown here.


LOVE DCC!!!!!!!!!!!!!!!!!!!!!!

Re: chapter XII, the Emerald Enchanter

Posted: Tue Apr 16, 2013 5:30 pm
by themightyeroc
Part 3 the finale

Morning: The White Horse Tavern

The party is gathered about the common room deciding who will be returning to the Emerald Enchanters lair when they are greeted by the welcome sight of Moep the Halfling. Feeling better after his bout with the foul Dungeon Ague. "I cannot rest until the Enchanter has been vanquished. Besides I hear his minions shatter into gems upon death! I offer my humble services in this venture. We are riding in the wagon to get there, right?"

Brother Beavis relates how three young travelers arrived in the night and have inquired about joining the "Heroes of Eros" in their adventures. The group agrees to meet the newcomers and Beavis brings them forward.
A dashing man of medium build speaks for the three and introduces them as "The Hawkswood Trio"

Maximus Peregrin, a healer who can hold his own in a fight.

Rubie Dawn Kestrel, a hunter who is an excellent shot with her crossbow.

Their cousin Chauncy Merlin, a wainwright with a mean looking Polearm.

"Hawkswood, where is that?" Tyrrian inquires.
"Just a small hamlet west of here," says Tarek looking over Rubie with interest. "Each of you buy me a drink, and you can join us I say." as the young archer sits down beside Rubie.
The young woman appraises him as well with her eyes. "I have only a silver to spend, will that satisfy your thirst?"
Beavis plucks the coin from the girl's fingers, "That will get a round for all lass!" as the Cleric begins passing round cups.
"We need meat for the grinder." whispers Lars to Alexander, "Without Sven, our strength is diminished."
"You may come with us." says the Wizard to the Trio. "Your reward and entry to our Group will be determined by your actions in this venture."

The group assembles outside the tavern when the wagon is ready. Fifteen strong, Alexander feels this round will go to them and not the Enchanter.

A few hours later deep in the Enchanters lair:
The group carefully, and as quietly as fifteen armed intruders can be, seek the Enchanter. A winding passage leads the group to a dead end. Calis notices some odd discolored mortar between to stones on the wall. Tarek spends a few minutes and discovers the secret to open a hidden door. A strange chamber is revealed!

The night before Alexander had spent some hours scouring the books from the Enchanter's library and discovered a spell that could be useful. It did however require him to sacrifice some of his own blood. Doing so the wizard is able to converse with two of the dead ancient Wizards. The first; a brain in a jar labeled Istrobian, proves to be obstinate and evasive. Moving on, the corpse turns out to be "Thesdipedes" himself. A mystic word of power is revealed to Alexander to aid in the defeat of the green wizard. Alexander also vows to help Thesdipedes find eternal peace if he should so choose.

Some minutes later and the party discovers a group of strange captives in three different cells. The first contains a pair of scarlet tigers with large rubies set in their skulls. The cats radiate heat and pace the cell with pent up energy. The second holds a huge topaz colored snake that seems to ignore all attempts to arouse it. The third and final cell contains a creature beyond comprehension. A large translucent tentacled jelly, that gargles and bleats at the group. In the center of its mass a large pulsing crystal like mas seems to throb with power. Chi the elf-child tries unsuccessfully to communicate with the being through use of magic. Tyrrian has to be drug away from the scarlet cats. He seems overly drawn to them for a reason no one knows.

Another door is found and opened, leading to a short hallway and a second door. Tarek listens and hears moans and murmurs inside. The door is locked and proves to complex for the three thieves skills. After a few moments though, Tarek engineers a door removal trick he learned and the portal is unblocked. The chamber beyond proves to be a large dungeon cell. Seven bedraggled people languish here in misery. The prisoners beg to be released before the Enchanter returns for them. Seeing Alexander, the man tells him he knows a word the Enchanter speaks when he comes for them. It somehow makes the bars imprisoning them disappear. "He speaks what sounds like Groflak, then the bars go away. They return when he says it a second time." Conferring with Calis and Chi, Alexander attempts to recreate the effect to no avail. However, both Calis and Chi are able to a single bar apiece to disappear. The party then takes the time to escort the weary prisoners out of the citadel.

Moving quickly the group heads down the hallway past the cells containing the strange animals. The hall ends at an open archway into a large chamber. The chamber is plain except for the giant 9ft skull that dominates the rear wall. The eye sockets of the skull contain rubies the size of a childs head and the teeth appear to be emeralds the size of fresh baked loaves.

Moep moves quickly to the front of the party, his eyes wide as he looks at the treasures of the giant skull.
"Alexander, may I borrow your pole?" Tarek asks the wizard, as he places one hand on the eager halfling's shoulder. "We must use utmost care here my little friend."

Foot by foot, Tarek taps the stone floor as he enters the chamber. Moep follows Tarek as the two make towards the ominous face of death. "Tap,tap, tap" "Tap,tap, tap"
"CLICK!"
SLAM!!!! Seven thick iron bars drop from the ceiling, blocking the archway and cutting off the thief and halfling from the rest of the group. Tyrrian grabs the bars, "Tarek, Moep, be careful!"
"We need to get past these bars, the command word from the prisoners!" Sally turns to get Alexanders attention. She see's however he seems preoccupied with something happening to the rear of the group.

"The tigers are coming!" hisses Chi, "I heard the bars back there move when Tarek triggered the ones in front of us."
Chauncey kneels and sets his polearm against his foot. "Those beasts won't get past me easily."
Rubie kneels beside her cousin, crossbow cocked and ready. The sound of padded feet and a low rumbling growl getting closer.
"The tigers do not bother me as much as the jelly-thing." Says Lars to Alexander. "I'm not liking the thought of it oozing upon us here in this confined space."
"I agree, when I say, everyone into the Skull room." Alexander concentrates and points his finger at the barred archway. "Groflak!"
The scarlet tiger charges around the corner a wave of heat preceding it! 'Twang!" Rubies bolt sinks deeply into the felines shoulder stopping just short of Chauncey's heavy blade. The party backs away from the wounded Tiger.

Tarek and Moep are a mere five feet from the leering skull. "Tap the rubies!" squeeks Moep overcome with the thought of prying the giant gems loose. Tarek levels the 10' pole with the right eye and just as he is about to touch the gem.....
"AH! HAhahahahah!!!!" The rubies glow with red light, as the skull seems to come to life, gnashing its crystal teeth in anticipation of a meal. Both Tarek and Moep are transfixed as twin bolts of scarlet energy leap from the ruby eyes! Moep hops into the air in fright as the beam scorches the floor beneath him. Tarek is caught squarely in the chest and blasted from his feet, the pole clattering across the flagstones.

Two iron bars melt away, and Tyrrian charges in to aid Tarek. Sally and the others begin to quickly file into the room staying along the back wall furthest from the now laughing Skull as it fires off random beams of energy at the party. Alexander is the last to enter the chamber. To prevent any further chance of attack from behind he magically seals the archway with a wall of summoned stone!

Ducking scarlet bolts that scorch the stone wall Lars opens his pouch and takes out the lucky rock. "Well we're committed now. Everyone who can, prepare for VOLLEY!"
Tyrrian aided by Max drags the smoldering Tarek to Sally. Moep pauses as he debates hiding amongst the party or going after the Skull himself. Just then a searing beam slices through his left ear! "Yowch! Oh that is it, your eyes are mine!" screams the halfling defiantly.
"I have something for burns." says Max, drawing forth a poultice that looks like dung smeared on a leaf.
"I don't think i feel THAT bad!" grunts Tarek turning away from the newcomer.
Tyrrian looks at Chauncey and then the Skull. Both men see Moep scrabbling across the floor towards the skull a large empty sack clutched tightly in his hand. The Halfling is able to evade many scarlet blasts and position himself against the same wall upon which the skull resides. Infuriated it can no longer target the would be looter, the skull lashes out at the rest of the group. Red beams blasting into their ranks.
"Cover US!" cries Tyriian as both he and Chauncey rise to charge the the Skull.
"Heroes of Eros, FIRE!!!" bellows Lars as he hurls the rock.
Chi with bow, Farhoud with knife, Calis with bow, Rubie with crossbow, and Alexander with Arcing axes all launch a barrage of assorted missiles at the eyes of the skull! Tyrrian using his shield to deflect incoming blasts rushes the skull, Chauncey two steps behind him. The missiles pass the two and Moep sees all of this coming directly at him. "Ahh!" holding up the thick leather sack in front of his face the halfling drops into a crouch to make himself as small as possible. All but Chi's arrow strike the skulls eyes and the red gems begin to crack radiate red smoke. The leather sack deflects just enough of Chi's arrow that it only scratches Moep's already seared ear.
Tyrrian and Chauncey are each able to land blows upon the ruby eyes that cause the skull to explode in a shower of rock and glass!

Searching feverishly through the smouldering rubble Moep sobs to himself, "The rubies, oh those gloriously giant rubies...".
The party spends a some time checking the room and healing those most harmed. Calis discovers another secret door in this room near the destroyed skull. Following the newly discovered path the party enters a widening hall. To one side are a pair of closed doors and an archway to another hallway, on the other side the wall is covered in a strange thick brown web like substance, and just beyond a third doorway.. The "web" ruffles with movement and suddenly a score of severed green hands emerge from it and block the party. Alexander strides forward, "Let's see what Thesdipedes taught me will do." Intoning an arcane formula the wizard waves his hands at the spider like severed appendages. "YASMILON!"
The emerald hands go rigid for a second before exploding in bursts of green goo!

With the hand-spiders no longer a threat, Tarek listens at the first of the two doors. From within he hears a terrible hissing and gibbering sound.
"Uh, I think we should just leave this door closed." Tarek looks back at the party shaking his head.
"Is it locked?" inquires the wizard.
"No." Tarek responds flatly, "But it sounds REAL bad in there."
The door is opened at behest of the wizard and indeed the sight within causes even him to quickly regret the decision.
"What was that, and what was being sucked or milked out it?" says Moep as his face goes pale.
Standing in front of the closed door looking at all the members of the party Alexander states, "Things held by pentacles that cause my brain to squirm are better left alone. We shall move on."

The group spreads out, Lars discovers a previously unseen iron grate in the floor. It has been chained shut. Chi, Calis and Rubie allow Tarek to open the second door after listening at it. Inside a kitchen, full to bursting with provisions is found. Moep is lured into the chamber as the scent of fresh rabbit stew overcomes him. In the fireplace a large cookpot simmers and the halfling tastes the contents greedily.
"I hope that isn't poisoned." says Alexander.
As the Moep scans the kitchen for something he can put some stew in to carry it away he is surprised by two emerald hands! He kicks one into the fireplace and jumps up on the counter where his eyes fall upon a large opened cook book.
Calis attempts to bat the hand back into the fire as it leaps out with his club. Chis skewers the second hand to the floor with an arrow. The first hand leaps onto the counter lunging after Moep! The halfling squeeks in terror, scoops up the cook book and flies out of the kitchen. Tyrrian, guarding the archway next to the kitchen is almost knocked over as the little man bursts from the larder emerald hand in hot pursuit. Chauncey tries to smash the severed appendage as it runs past but only succeeds in making himself look foolish in the attempt. Finally having endured to much Moep turns and faces the green hand. Drawing his two shortswords he grits his teeth and growls "Let's end this you freaky sh*t!" The hand leaps at Moep and is quickly julienned by the Halfling.
While Lars ponders the grate and where the tunnel below may lead, Tarek with Chaucey as backup move to the third doorway. Beyond a storeroom is found and another door inside it. Again, Tarek listens. Hearing nothing, it is the light shining through under the door that gives him a clue as to where this portal may lead.

stay tuned, to this DCC Channel for more!

Re: chapter XII, the Emerald Enchanter

Posted: Wed Apr 17, 2013 2:56 am
by Blood Axe
Great stuff. Thanks for posting your adventures. Can we have a recap on characters that are being used & that have fallen?

Re: chapter XII, the Emerald Enchanter

Posted: Wed Apr 17, 2013 5:34 pm
by themightyeroc
Of course!

The roster as it stands after the events of the Emerald Enchanter.

Alexander Ballistic, Master of magics both mundane and Magnificent (just made 3rd lvl.)
Sally priestess of Mesha (see the blog, also just made 3rd lvl.)
Lars "the Honest" Mayor of Tegel town (attained 3rd)

Farhoud Warrior henchman of Alexander (1st lvl)
Garrotte Denslinger, halfling gypsy and wielder of the "Shadow Blade" 2nd lvl.**
Calis Elf henchman 1st lvl.

Tyrrian the Just, blacksmith/Warrior (almost 3rd)
Tarek the Sly, Thief and Archer (almost 3rd)

Moep the Halfling Treasure Hunter (almost 3rd)

Chi the Elf-child (made 3rd)
Alan the thief (2nd)
Emily Warrior Axe maiden (2nd)

The Hawkswood Trio ( these three PC's replace this Players Dead Characters)
Maximus Peregrine Healer/Warrior (2nd)
Rubie Dawn Kestrel Hunter/Warrior (1st)
Chauncey Merlin Wainwright/Warrior (1st)

Killed by the Enchanters Emerald Gaurdians:
Sven the Duckherder/Warrior (almost made 3rd lvl.)
Alex Priest of Tar-ark the Monkey God

Players that have left Game due to work schedule changes, and Characters have become NPC's**
Brother Beavis, Cleric of Losborst. He runs the White Horse Tavern in Tegel Town and takes care of healing when needed.

Re: chapter XII, the Emerald Enchanter

Posted: Wed Apr 17, 2013 5:38 pm
by themightyeroc
More Emerald Enchanter: Finale.....

"The sunlight, a courtyard lies beyond or it is a back door." Tarek pushes the door open to reveal an indoor greenhouse lit by a sun-globe suspended from the roof. The hideous garden turns his and Chauncey's stomachs as they see strange plants with odd thorns, slithering vines, stalks with human heads upon them!!! The scene dazes Tarek and Chauncey is barely able to pull the thief back and shut the door before a large bellowing Green guardian hurls itself at the men.
"A very large emerald guardian is coming!" yelps Tarek as he and Chauncey stumble back into the main hall.
BOOM, BOOM, SMASH!!!!!!!!!!!!!!!!! The door to the greenhouse flies off it hinges. The entire party gasps in surprise as the largest guardian they have encountered so far is silhouetted in the doorway.

Without hesitation Alexander points at the guardian and shouts, "Yasmilon!"
The emerald encasement dissolves, returning the large creature to its natural form. "I have released you from the emerald enchantment! We mean you no harm!"
The primitive man-giant looks over the group with wild eyes. He takes a hesitant step or two forward, before he stops to sniff the air.
"I think he's hungry." says Moep from the kitchen doorway. "Here ya go Mongo! Plenty to eat in here." The halfling gestures into the kitchen with the ladle from the stew pot.
The hairy man creature moves past the party ignoring them and descends upon the stew pot like a starved animal. Closing the kitchen door Moep turns back to the group smiling "Let him eat the rest of that pot and he'll be napping soon after. I don't think he's all that dangerous now."

"Let us leave him for later, the Enchanter must be our first concern." says Alexander.

Tyrrian returns from a quick look down the unexplored hallway. "There are stairs back here going down."

Hearing that Lars stands up from the recently unlocked grate, "Well that sounds better than sliding down here into who knows what."

(stay tuned, more to come)

Re: chapter XII, the Emerald Enchanter

Posted: Thu Apr 18, 2013 3:22 pm
by themightyeroc
(we reach the end)

The group descends and follows a winding hallway that delivers them face to face with a most hideous creation! Once a man, now transmogrified into a amalgamation of scorpion and human!!!! Alexander once again takes the lead and calls out "YASMILON!"

The emerald scorpion man reverts to mortal form and is quickly vanquished. The door exiting this chamber however is plainly warded. After some failed magical attempts to discover its nature, Tarek goes Old-school.

The thief fires an arrow at the door from afar, searches for other traps or releases. Growing impatient the party opts to use the guardians body as a battering ram and bash the door open.

The Observatorium is marveled at, and Alexander ponders how to remove the giant crystal ball. Pressing on the Enchanters bedroom is ransacked and all his books become property of the party Wizard. Next, the Carving Station is looted also, as the stone working tools come into possession of the young Warrior/Blacksmith.

At last the party kicks in the door to the Enchanters Transmogrification Chamber! He is waiting for them and throws the levers sending the young maidens to certain doom! Eight flying skulls swoop at the group!

"Fear not ladies, Tarek is here to save you!" shouts the thief as he charges towards the Enchanter behind Tyrrian.

Tyrrian with his shield raised rushed for the Enchanter, who pays the boy no heed. Multiple scarlet rays blast ground about the young warriors feet causing him to stumble. Moep races into the chamber, sneaking towards the Green Wizard amongst the pipes and machinery. Some members of the party begin attacking the weird machinery as others battle the flying skulls! Scarlet rays fly about, as pipes are broken and vats are punctured!!!!

The Emerald Enchanter and Alexander Ballistic become locked in a magical contest of superiority! Taking this chance Tarek is able to deactivate the moving cages and release the beautiful captives. Alexander on his last leg, and fearing another blast from the Enchanter will end his life is relieved to see Moep emerge behind the Green wizard with swords drawn.

The Emerald Enchanter has his staff hand severed and his life ended by the brave halfling.

Gathering the two maids Tarek urges a quick exit for all as the chamber shakes violently! The party quickly backtracks as the lair of the Enchanter begins to crumble about them.

Returning to the Consultorium, Alexander is able to organize the relocation of all three dead wizards. Tyrrian was able to retrieve a scarlet gem and tiger hide as well.

Standing together outside the now crumbled lair of the Emerald Enchanter the Heroes of Eros wonder what became of the Hairy Man-thing, the second scarlet tiger, and the gibbering jelly thing. The friends climb aboard their wagon and head back to town for some much deserved rest.

Bravo, Heroes of Eros, Bravo!

Re: chapter XII, the Emerald Enchanter

Posted: Sun Apr 21, 2013 4:21 pm
by themightyeroc
Did anyone else playing this module have their players relocate the ancient wizards?

They really caught me off guard when they asked to save them from the dungeon.