Yeah Harley, they obsessed over that darned fake door to the point of a near inner-party fight over it. As the GM I was a bit of a bastard and sent mixed signals to each player as to if it would be worth trying to figure out.
Great stuff!
The best praise that I can share, is that I think Doom is my favorite module since playing the original first edition TSR advemtires like the G series, Homlett, and Borderlands.
What I particularly value is how every room has something interesting going on that, if you do your prep work, is part of a continuous whole. It's very compacted but also integrated, which appeals to me as a modern gamer who also works full time and has a family. Each encounter, each room, each... idea, has something cool and interesting to offer (even if it's a fake door).
Anyway, here is the same survey questions, but from "Portal" to show comparison. It seems that our group found more to like in Doom than in Portal, but obviously there's a lot more content to work with.
http://guildofthedungeoncrawlers.blogsp ... dback.html
Now we're off and running Sailors. I'll be posting Steph's write up later this weekend when they took the tower. BTW - If you ever get a chance to game with Stefan Poag, you won't regret it. He, and fortunately for me all of my other players, make it a joy to be the Judge.