People of the Pit
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People of the Pit
Does anyone know when this module hits the street? I know JG said sometime this week and the website lists it as a June 2012 release. Does that mean Friday?
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- Cold-Hearted Immortal
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Re: People of the Pit
It shipped out to distributors last week. The USA distributors may be running behind due to Memorial Day but they should have it available to ship to stores as of today...meaning the earliest stores (physically close to their distributors and on top of ordering) should have it on sale as soon as Wednesday. As you mentioned, Friday is probably a better "general release date." I am always hesitant to quote exact dates because there is always some store somewhere that is slow placing their orders and inevitably that is the store a gamer drives 3 hours to reach! If you are driving to grab this module "first thing", make sure your store has ordered from their distributor!
Re: People of the Pit
Thanks for the speedy response. I'm willing to bet the Compleat Strategist got it. They're pretty on top of their releases, so much that they had DCC RPG on Monday the 21st, both normal and limited editions with Doom of the Savage Kings.goodmangames wrote:It shipped out to distributors last week. The USA distributors may be running behind due to Memorial Day but they should have it available to ship to stores as of today...meaning the earliest stores (physically close to their distributors and on top of ordering) should have it on sale as soon as Wednesday. As you mentioned, Friday is probably a better "general release date." I am always hesitant to quote exact dates because there is always some store somewhere that is slow placing their orders and inevitably that is the store a gamer drives 3 hours to reach! If you are driving to grab this module "first thing", make sure your store has ordered from their distributor!
My Gaming Blog: The Earthlight Academy
http://earthlightacademy.blogspot.com/
http://earthlightacademy.blogspot.com/
Re: People of the Pit
Neat, any news on the PDF?
Re: People of the Pit
I was right. I have a shiny new copy of it in my bag. Probably won't get to run this for a little while.
My Gaming Blog: The Earthlight Academy
http://earthlightacademy.blogspot.com/
http://earthlightacademy.blogspot.com/
Re: People of the Pit
Got my copy!
Re: People of the Pit
It's available now on DTRPG/RPGNow, by the way.
Colin
Colin
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Re: Tentacles everywhere !
Bought it, had a read thru and - bloody hell, it's the most gonzo 1st Level adventure evah *applause*
Sean Wills
Re: People of the Pit
I love the cover. I haven't had a chance to give it a read through as I'm prepping to run a second Sailors game this week and then Doom of the Savage Kings the following. I plan to use it as the adventure that pushes my group into level 2, should they survive that is.
My Gaming Blog: The Earthlight Academy
http://earthlightacademy.blogspot.com/
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Re: People of the Pit
just finished reading level 1... Slimy Bobugbubilz! This thing looks lethal. I'm afraid to read further...and yet I must.
Oh, and I may be too blind to see it, but I suspect there's a hidden message in the maze...
Oh, and I may be too blind to see it, but I suspect there's a hidden message in the maze...
AKA Paul Wolfe
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The Mystic Bull: Check out our two FREE prehistoric adventures: The Steading of the Nergalites AND The Tribe of Ogg and the Gift of Suss
In the Prison of the Squid Sorcerer (PDF) and softcover: 12 Short Adventures for DCC!
The God-Seed Awakens: 3rd Level Adventure for DCC. New patron, new spells, lots of new monsters and the living weapons of the Empire of Thal!
My Gamer Profile
Re: People of the Pit
Got one today (along with some funky dice). Really love the cover ... the adventure and premise is interesting. I've been gaming for awhile - haven't quite seen that premise yet.
Re: People of the Pit
If I pick up a copy, should I hold off on reading it for a while?Bisikoff wrote:Got one today (along with some funky dice). Really love the cover ... the adventure and premise is interesting. I've been gaming for awhile - haven't quite seen that premise yet.
Re: People of the Pit
Yes, if possible. I'd like to play through Doom and People.bmonroe wrote:If I pick up a copy, should I hold off on reading it for a while?Bisikoff wrote:Got one today (along with some funky dice). Really love the cover ... the adventure and premise is interesting. I've been gaming for awhile - haven't quite seen that premise yet.
Re: People of the Pit
I'm in.Bisikoff wrote:Yes, if possible. I'd like to play through Doom and People.bmonroe wrote:If I pick up a copy, should I hold off on reading it for a while?Bisikoff wrote:Got one today (along with some funky dice). Really love the cover ... the adventure and premise is interesting. I've been gaming for awhile - haven't quite seen that premise yet.
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- Hard-Bitten Adventurer
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Re: People of the Pit
Hey guys - would the cultists all use Crit Table I and roll 1d4 for their crit die? What about a Yellow-robed Cultist (Table III, 1d10 crit die)?
Re: People of the Pit
Anyone have any write-ups/reviews of this module? I'm interested in running it after the funnel, I think.
Re: People of the Pit
I might run it today (that or DotSK). If so, the review will go up on my blog sometime this week.
My Gaming Blog: The Earthlight Academy
http://earthlightacademy.blogspot.com/
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- themightyeroc
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Re: People of the Pit
I am in the midst of running this adventure now. So far so good. I have a full adventure write-up going on at: worldoferoc.blogspot.com
No one has died yet, we had two close calls but luck was burned on one and a Cleric healing saved the second. I do anticipate the 2nd session will result in at least a couple of deaths.
No one has died yet, we had two close calls but luck was burned on one and a Cleric healing saved the second. I do anticipate the 2nd session will result in at least a couple of deaths.
Ah well, who wants to live forever? DIE!
worldoferoc.blogspot.com
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- Raven_Crowking
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Re: People of the Pit
Finally got around to posting on this one! http://ravencrowking.blogspot.ca/2012/1 ... f-pit.html
SoBH pbp:
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
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Re: People of the Pit
I like that cover!Colin wrote:Got my copy!
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Re: People of the Pit
I'm mid-way through GMing this adventure. I had been DMing Pathfinder for about 5 years (and that *other* game for years before that). This is only the second time I have GM'ed Dungeon Crawl Classics RPG (DCC), and let me tell you, I'm have a BLAST. I haven't had this much fun GMing since the blue (basic) boxed set!
A few things stand out:
- So easy to GM (simple to hand out XP, no massive stat blocks, no complex feat lists to memorize, etc).
- The players make the story, not the stats on the paper.
- Randomness of magic. In theory I didn't like this - but in play it is fantastic.
- Each encounter area is part of the story (hated meaningless encounters, only there to give an xp quota)
- Ability to easily change things on the fly. In P.F. I had to always worry about balance, or correct amounts of skills/spells/feats/etc. But in DCC it is a breeze to be 'creative'. For example, I did the following changes:
I (quickly) re-tooled this adventure to be in the underdark (easy to say the 'pit' is in a crevass). And all the cultists are newly formed illithids/mind flayers. Imagine the horror on my players faces when they 'stumbled' upon a breeding pit for illithids! (They screemed out "do you realize we are only 1st-level"...hahahah) And the Octo-masses are the parasitic ways they breed (very similar to the 'Aliens' movies - and not completely unlike the traditional ceremorphosis)! With a few creative changes, the Pit-Beast is the new 'Elder Brain'.
Thanks Goodman Games for bringing the 'fun' back to GMing!
A few things stand out:
- So easy to GM (simple to hand out XP, no massive stat blocks, no complex feat lists to memorize, etc).
- The players make the story, not the stats on the paper.
- Randomness of magic. In theory I didn't like this - but in play it is fantastic.
- Each encounter area is part of the story (hated meaningless encounters, only there to give an xp quota)
- Ability to easily change things on the fly. In P.F. I had to always worry about balance, or correct amounts of skills/spells/feats/etc. But in DCC it is a breeze to be 'creative'. For example, I did the following changes:
I (quickly) re-tooled this adventure to be in the underdark (easy to say the 'pit' is in a crevass). And all the cultists are newly formed illithids/mind flayers. Imagine the horror on my players faces when they 'stumbled' upon a breeding pit for illithids! (They screemed out "do you realize we are only 1st-level"...hahahah) And the Octo-masses are the parasitic ways they breed (very similar to the 'Aliens' movies - and not completely unlike the traditional ceremorphosis)! With a few creative changes, the Pit-Beast is the new 'Elder Brain'.
Thanks Goodman Games for bringing the 'fun' back to GMing!
- crabus
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Re: People of the Pit
Hello,
I maybe spot a mistake in the module.
There are two stat for octo-mass in the module.
First gray-robed cultist : Init -2; Atk tentacle rake +0 melee (1d3); AC 6; HD 1d4; hp 1 each; MV 20’; Act 1d20; SV Fort -1, Ref -2, Will -2; AL C.
Weak gray-robeb cultist : Init -4; Atk tentacle rake -2 melee (1d3-2); AC 4; HD 1d4; hp 1; MV 20’; Act 1d20; SV Fort -3, Ref -4, Will -4; AL C.
After it is sometime the first and sometime the second. I think it should be always the first.
I maybe spot a mistake in the module.
There are two stat for octo-mass in the module.
First gray-robed cultist : Init -2; Atk tentacle rake +0 melee (1d3); AC 6; HD 1d4; hp 1 each; MV 20’; Act 1d20; SV Fort -1, Ref -2, Will -2; AL C.
Weak gray-robeb cultist : Init -4; Atk tentacle rake -2 melee (1d3-2); AC 4; HD 1d4; hp 1; MV 20’; Act 1d20; SV Fort -3, Ref -4, Will -4; AL C.
After it is sometime the first and sometime the second. I think it should be always the first.
DCCRPG Lille (france) : http://dccrpglille.blogspot.fr/