building largish NPC groups: how to do this efficiently?
Posted: Fri Jun 19, 2020 10:55 am
First, thanks just so much for all y'all's help. My players seem to be having a grand time.
Next up for my players, who have come out of a tech-ed out version of "Frozen in Time": they have stumbled into the encampment of intelligent yeti who had them drop their weapons & are offering food & fire for the night. Unbeknownst to my players, these 18-20 yeti are a rescue party pursuing a slaver caravan which has taken a group of yeti children (to train up for a fabulous show at a particularly important festival in the warmer climes).
The party will be very motivated to help b/c they killed the mother yeti of one of the captured children and, though they don't know the fate of the child, they already feel guilty. Obviously they didn't tell the yeti group about this, they just said they "couldn't prevent" the death of the mama yeti & returned the contents of her pack to the group which included a shell-locket with a picture of the yeti tyke.
The yeti have allies: sentient, intelligent direwolves. Players haven't met these yet, I think they'll be necessary to pull off the heist.
As I conceive of the caravan, it has about 7 sleds (each drawn by 6 snow-hounds) and about 16 elven outriders on skis; 16 dwarf guards on the sleds; 10 human-basic traders/caretakers for the contraband.
I'd be grateful for any information you think is important/leveraged, and esp. am wondering:
1. How the heck do I make the yetis easily distinguishable for my characters? I figure 2-5 need real personalities + names. Names for everybody, though? T-shirts with numbers on them???
2. How do you come up with stats for a group of NPCs like this? I have some sample yeti stats from my original module, shall I just give them to all the yeti?
3. Similar for stats on the caravan.
4. How shall I stat the yeti children? At least one will be a sort of pre-teen leader; one will be a tot; the rest are up in the air, I was imagining about a dozen of them so that they outnumber my 7 players.
5. For story purposed it would be nice to have some non-yeti-child slaves on the caraven, too. Maybe something exotic, has to be native to the arctic region. If you have ideas I'd love to hear them. Especially I'm looking to make a non-sympathetic/evil slave creature so that we have good folks and bad folks on both sides.
Thanks in advance for help with this. My players are grateful, too.
Next up for my players, who have come out of a tech-ed out version of "Frozen in Time": they have stumbled into the encampment of intelligent yeti who had them drop their weapons & are offering food & fire for the night. Unbeknownst to my players, these 18-20 yeti are a rescue party pursuing a slaver caravan which has taken a group of yeti children (to train up for a fabulous show at a particularly important festival in the warmer climes).
The party will be very motivated to help b/c they killed the mother yeti of one of the captured children and, though they don't know the fate of the child, they already feel guilty. Obviously they didn't tell the yeti group about this, they just said they "couldn't prevent" the death of the mama yeti & returned the contents of her pack to the group which included a shell-locket with a picture of the yeti tyke.
The yeti have allies: sentient, intelligent direwolves. Players haven't met these yet, I think they'll be necessary to pull off the heist.
As I conceive of the caravan, it has about 7 sleds (each drawn by 6 snow-hounds) and about 16 elven outriders on skis; 16 dwarf guards on the sleds; 10 human-basic traders/caretakers for the contraband.
I'd be grateful for any information you think is important/leveraged, and esp. am wondering:
1. How the heck do I make the yetis easily distinguishable for my characters? I figure 2-5 need real personalities + names. Names for everybody, though? T-shirts with numbers on them???
2. How do you come up with stats for a group of NPCs like this? I have some sample yeti stats from my original module, shall I just give them to all the yeti?
3. Similar for stats on the caravan.
4. How shall I stat the yeti children? At least one will be a sort of pre-teen leader; one will be a tot; the rest are up in the air, I was imagining about a dozen of them so that they outnumber my 7 players.
5. For story purposed it would be nice to have some non-yeti-child slaves on the caraven, too. Maybe something exotic, has to be native to the arctic region. If you have ideas I'd love to hear them. Especially I'm looking to make a non-sympathetic/evil slave creature so that we have good folks and bad folks on both sides.
Thanks in advance for help with this. My players are grateful, too.