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A forum for DCC RPG judges. This forum covers adventure design, monsters, judges' advice, campaign building, and all other such things.

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TheDiceMustRoll
Far-Sighted Wanderer
Posts: 39
Joined: Sat Jun 04, 2016 11:59 am
FLGS: Quantum Games

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Post by TheDiceMustRoll » Wed Aug 15, 2018 2:46 pm

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Last edited by TheDiceMustRoll on Wed Feb 20, 2019 10:05 pm, edited 1 time in total.

jsrodman
Ill-Fated Peasant
Posts: 5
Joined: Wed Sep 12, 2018 10:47 pm
FLGS: EndGame Oakland

Re: Dungeon Crawl Classics Megadungeon Thread

Post by jsrodman » Sat Sep 15, 2018 10:53 pm

I am very interested in the compromises you can come up with for treasure XP, encumbrance, etc. I'm tempted to take Stonehell and inject it with all kinds of crazy. It offers a lot of support for a living dungeon out of the box, at least as a a template. Maybe I should shoot higher and build it entirely myself but I'm not yet up to the task.

My last B/X campaign I managed a Lamentations of the Flame Princess-inspired encumbrance system without too much push-back, but it still seems too heavyweight for DCC.

I think I could happily switch to a carousing-for-experience system, though I might have to review the treasure quantities in prefab adventures.

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