What makes a good funnel?

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bighara
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What makes a good funnel?

Post by bighara »

Hello all,

I've played DCC several times at cons, and even run a (unfortunately) short campaign and am hoping to start another.

I had it in my head to try writing up a short funnel myself as opposed to using a published one. I've written -and even published- several adventures over the years, but not for DCC. What would you say makes for a good DCC funnel as opposed to a "normal" low-level adventure?

I'm thinking not just mechanics, but tone and theme too.
"Bighara RULES!" -Ogrepuppy

"Well, that's just genius." :D -GnomeBoy
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Raven_Crowking
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Re: What makes a good funnel?

Post by Raven_Crowking »

SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
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bighara
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Re: What makes a good funnel?

Post by bighara »

Thanks for that link. A most excellent and thought-provoking post!
"Bighara RULES!" -Ogrepuppy

"Well, that's just genius." :D -GnomeBoy
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Raven_Crowking
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Re: What makes a good funnel?

Post by Raven_Crowking »

bighara wrote:
Thanks for that link. A most excellent and thought-provoking post!
You're welcome!
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
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Raven_Crowking
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Joined: Fri Mar 16, 2012 9:41 am
FLGS: The Sword & Board
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Re: What makes a good funnel?

Post by Raven_Crowking »

I believe there might be some slight expansion in the version of that article that appears in Dispatches from Raven Crowking Volume 1.

There is also a blog post about converting materials to DCC that may be germane; it is expanded upon in D.A.M.N. #1, but the free version is here: http://ravencrowking.blogspot.ca/2013/0 ... o-dcc.html
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
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