Hi fellow Judges. May I ask for some advice? I've been running DCC RPG at my club and I've so far gone from the modules, stripping them down to a single 3 hour session each. The players currently have some level 1 characters and I wanted for our next session to attempt to sand box things in a city, and if possible not use any modules. At the moment I have a name - The Drowning City - and I'm conceiving of it as party city part ruin, with high levels of lawlessness on the streets. I want to try and fit things into one session as the there tends to be a lot of change around for members of the group because of other commitments.
What do you think is do-able in this time-frame? How detailed do you think one needs to be in establishing what's in the city? How many adventure treads do you think I would need to set up? Any tips or pointers appreciated. I'm running it on 26 August.
Building a City based adventure
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Re: Building a City based adventure
Something like Street Kids of Ur-Hadad in Metal Gods of Ur-Hadad #1 might be of considerable use.
SoBH pbp:
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.