Overall, a good time was had. I wish that more of what makes DCC special came up in 0-level play, but the PCs are –by nature– pretty generic. I hope that I can convince the group to try leveling up post-funnel (I'm going to just award the 10 xp to the survivors) so they can see some of the fun stuff that they'll have in store.We hand-waved a lot of the start-up, glossing over some of Old Man Roberts' deathbed speech. One PC had randomly received 10' of chain as equipment and promptly got 10 gp in trade for it (Worth 30gp!!) to stock up for the dungeon. Obviously the hayseed village didn't have lots of arms or armor, but he got some general gear (rope, oil, etc.).
They made it to the stones and found the portal without trouble. One of the players eventually figured out that the crystals need to match the sky outside the portal, but not before one PC got blasted after trying to smash a crystal off the door.
Once at the spear statues' room, A wainwright took a running start and shoved his haycart (tied by a rope for easy retrieval) into the room. Two spears flew and one impaled him (two PCs down, each a different player's). Another player had one of their characters use the cart as a "turtle" to scoot into the room underneath it. I granted them AC equal to banded mail, but no Ag bonus. The next two spears flew and both got 17's! Scratch another PC, but now the statues had all shot. The PCs collected the armor, helms and spears. They also had redistributed the fallens' loot amongst each other.
The war-wizard's statue room gave them fits as they tried to figure out how fast the statue could rotate and how close they could get to a door without getting torched. Two PCs got singed, but lousy damage kept them up & limping. One stole a funeral "monkey mask" from the alcove room and fled when the bones started to rattle. He promptly put it on and tried to command the statue. Nothing happened. Another PC climbed the statue and lashed a rope to its arm hoping to immobilize it. It slowed the turn enough for a PC to enter the pool room without getting hit, but then the rope snapped (had been lashed to the iron statues in previous room. Eventually, the statue had fired its five shots. By then the PCs were scattered through different doors.
One group met the snake. A squire hurled a sling stone at it but missed. Ssisssuraaaaggg punctured his throat and he died. Another player's PC grabbed the squire's sword and went in swinging with a handy crit. A round or two later and the snake was dead. The horn was intriguing so they kept it. They spent a few minutes looking at the tablets and searching the throne, but moved on fairly soon.
Another cluster of PCs went back to the burial chamber and got the less-rusted axes & chainmail, and crushed one skull in the process.
One group encountered the crystal statues, but didn't start combat. They left the crystal men in a corner, staring at a lit torch. They began to pry out crystals, but not enough to send the pool crashing down (though they can see its leaking). Soon after, the other groups joined them. The remaining PCs discovered the spiral stairs, but have not yet descended.
For wizards (and elves), my plan is to use the snake horn as a way to Bond/Invoke a demonic patron (Azi Dahaka). The bronze rod is covered in weirdly shifting runes. If used like a cylinder seal (coated with ink and rolled out on parchment) it "prints" a random 1st level spell. After that it only prints gibberish. If they pursue the hook at the end of the adventure re: the second half, it will also yield a 1st level spell.