Do you use maps and miniatures with DCC RPG?
Posted: Sat Nov 30, 2013 6:09 am
Hi folks,
I am looking for opinions and thoughts on whether to use map/mat accessories, such as a laminated grid map with dry erase markers or some dungeon tile product. How about miniatures?
My home players are of course interested in doing both. I'm hesitant as I have concerns regarding how it will affect the overall flow and atmosphere of the game. We're also playing on a coffee table so space is at a premium. I'm ok with drawing out a map for them, but the idea of 15+ level 0 or 1 characters being moved around gives me seizures. I generally run combat loose. Most of the players are new to tabletop games, so I'm trying to get them to be a bit more creative (describing combat actions beyond mechanics etc...). I had the assumption that making the players visualize everything in their heads would do this, but perhaps visual aids would also benefit?
Conversely, I found that deciding which character is being attacked in a big mob can be confusing. When a player is controlling a single character, it is fairly easy to visualize who is where. With 3 or 4 each, mistakes get made. If you solve this issue with a map and miniatures, how do you prevent combat from degenerating into a tactical mess?
I am looking for opinions and thoughts on whether to use map/mat accessories, such as a laminated grid map with dry erase markers or some dungeon tile product. How about miniatures?
My home players are of course interested in doing both. I'm hesitant as I have concerns regarding how it will affect the overall flow and atmosphere of the game. We're also playing on a coffee table so space is at a premium. I'm ok with drawing out a map for them, but the idea of 15+ level 0 or 1 characters being moved around gives me seizures. I generally run combat loose. Most of the players are new to tabletop games, so I'm trying to get them to be a bit more creative (describing combat actions beyond mechanics etc...). I had the assumption that making the players visualize everything in their heads would do this, but perhaps visual aids would also benefit?
Conversely, I found that deciding which character is being attacked in a big mob can be confusing. When a player is controlling a single character, it is fairly easy to visualize who is where. With 3 or 4 each, mistakes get made. If you solve this issue with a map and miniatures, how do you prevent combat from degenerating into a tactical mess?