Serpent-Men, Lizardmen, and steel (campaign advice)
Posted: Wed Sep 18, 2013 12:50 pm
First post here, so hello board!
My group has been held hostage in playing 3.X games set in the Forgotten Realms for almost two years now. I'm the kind of guy that can enjoy himself no matter what and the games were fun, but we've not been able to play anything but 3.5 or Pathfinder due to a set of brothers. I'm DM, as always, and have had success in giving the players a fun time. Their last adventure ended in a full party wipe of their high level characters that they started fresh from level 1. It's a whole can of worms and I'm really just relaying this information out of two reasons: First, a point of pride for my group that they took the deaths of their characters oh-so-well, and second, to reveal my excitement in to finally playing the DCC RPG.
I was going to use one of the published level 0 adventures as the funnel, but I decided to take up my pen and paper and make my own funnel. I've been bouncing ideas around for my own personal setting. The more I thought on it, the more I wanted something more Conan or Barsoom. I've always liked the idea from comics of reptile men being the masters of the ancient world, where mankind were slaves. I wanted to set a game set in that harsh era. I think it came from too much Forgotten Realms with so many heroes already established and so much history that the players needed to know to truly become invested in the world. I'd like the players to dictate how my world evolves. They tell me where the nations of man start, as they'll be something of the world's first heroes.
So, with that in mind, I think the best place for a funnel would be them escaping as slaves. With little of anything and trying to become free from an outpost or even a city. I have a few modules from Basic and AD&D in mind for inspiration and I have plenty of reading, but I would like some suggestions or advice on some things:
1.) I was considering putting the Humans, Dwarves, Elves, and Halflings all as slaves for the reptile races (Lizardmen and Serpent-Men). The players are usually Dwarf or Human focused. The players don't care one way or another, but I'm on the fence about allowing the demi-humans. This is one of those things I can't really make up my mind on and just wanted opinions.
2.) I want Serpent-Men and Lizardmen at odds. I'd also like them different from one another. I love that the DCC RPG focuses on detail. Forgotten Realms has tainted me into seeing the Serpent-Men as Yuan-ti. I'd like some advice or suggestions on how to make them different via culture rather than just stats. I was thinking that the Lizardmen dressed in feathers or were akin to the Cyndiceans from B4 The Lost City, but I'd really like to flesh them out so they're not just dangerous and mysterious, but enough so that when the players see a Lizardman and a Serpent-Man, they're very different from one another, not just in shape, but also in culture. Historical analogues would be awesome, if anyone can think of any!
3.) I do own the Conan RPG. I've never really played it, but it comes with a nifty little chart for "primitive weapons". They are exactly what I want for my ragtag group to have access to at first, to really contrast what the Lizardmen and Serpent-Men have access to. For the sake of simplicity, I'm declaring that the weapons in the DCC RPG are iron or bronze. I'd like to do the idea of the forging of steel to be a secret. Magic items will be nearly nonexistent in the setting so I figured the concept steel being superior would fit right in to the narrative. I want a good way to represent superior metal being used. A friend said that using the 3.5 adamantite rule where it acts as a non-magical +2 enhancement could work, but I was also thinking that damage would just be one up the dice-chain. Any DCC RPG veterans have any ideas or know of any similar homebrews?
4.) Serpent-Men and Lizardmen gods. I'm drawing a full blank here other than Set. Actually, my pantheon and patrons in general. I probably could use them straight from the book and justify them as I go, but, again, suggestions would be awesome.
Alright, sorry for the long-winded post. Any suggestions on one or all of my problems would be a huge help! Thanks!
My group has been held hostage in playing 3.X games set in the Forgotten Realms for almost two years now. I'm the kind of guy that can enjoy himself no matter what and the games were fun, but we've not been able to play anything but 3.5 or Pathfinder due to a set of brothers. I'm DM, as always, and have had success in giving the players a fun time. Their last adventure ended in a full party wipe of their high level characters that they started fresh from level 1. It's a whole can of worms and I'm really just relaying this information out of two reasons: First, a point of pride for my group that they took the deaths of their characters oh-so-well, and second, to reveal my excitement in to finally playing the DCC RPG.
I was going to use one of the published level 0 adventures as the funnel, but I decided to take up my pen and paper and make my own funnel. I've been bouncing ideas around for my own personal setting. The more I thought on it, the more I wanted something more Conan or Barsoom. I've always liked the idea from comics of reptile men being the masters of the ancient world, where mankind were slaves. I wanted to set a game set in that harsh era. I think it came from too much Forgotten Realms with so many heroes already established and so much history that the players needed to know to truly become invested in the world. I'd like the players to dictate how my world evolves. They tell me where the nations of man start, as they'll be something of the world's first heroes.
So, with that in mind, I think the best place for a funnel would be them escaping as slaves. With little of anything and trying to become free from an outpost or even a city. I have a few modules from Basic and AD&D in mind for inspiration and I have plenty of reading, but I would like some suggestions or advice on some things:
1.) I was considering putting the Humans, Dwarves, Elves, and Halflings all as slaves for the reptile races (Lizardmen and Serpent-Men). The players are usually Dwarf or Human focused. The players don't care one way or another, but I'm on the fence about allowing the demi-humans. This is one of those things I can't really make up my mind on and just wanted opinions.
2.) I want Serpent-Men and Lizardmen at odds. I'd also like them different from one another. I love that the DCC RPG focuses on detail. Forgotten Realms has tainted me into seeing the Serpent-Men as Yuan-ti. I'd like some advice or suggestions on how to make them different via culture rather than just stats. I was thinking that the Lizardmen dressed in feathers or were akin to the Cyndiceans from B4 The Lost City, but I'd really like to flesh them out so they're not just dangerous and mysterious, but enough so that when the players see a Lizardman and a Serpent-Man, they're very different from one another, not just in shape, but also in culture. Historical analogues would be awesome, if anyone can think of any!
3.) I do own the Conan RPG. I've never really played it, but it comes with a nifty little chart for "primitive weapons". They are exactly what I want for my ragtag group to have access to at first, to really contrast what the Lizardmen and Serpent-Men have access to. For the sake of simplicity, I'm declaring that the weapons in the DCC RPG are iron or bronze. I'd like to do the idea of the forging of steel to be a secret. Magic items will be nearly nonexistent in the setting so I figured the concept steel being superior would fit right in to the narrative. I want a good way to represent superior metal being used. A friend said that using the 3.5 adamantite rule where it acts as a non-magical +2 enhancement could work, but I was also thinking that damage would just be one up the dice-chain. Any DCC RPG veterans have any ideas or know of any similar homebrews?
4.) Serpent-Men and Lizardmen gods. I'm drawing a full blank here other than Set. Actually, my pantheon and patrons in general. I probably could use them straight from the book and justify them as I go, but, again, suggestions would be awesome.
Alright, sorry for the long-winded post. Any suggestions on one or all of my problems would be a huge help! Thanks!