GnomeBoy wrote:Haven't had a case of swimming, but I'm sure I would look at Occupation and where the characters started the campaign (near to bodies of water? Sure they can swim).
I'd tend to look fairly realistically at swimming in armor... really, really, really tough to do.
I agree with pretty much everything here. I would add that swimming pretty much
never requires a skill check, in my opinion.
I would emphasize that there is a basic question to ask here: does the PC know how to swim or not? If he does, no check is required to swim unless the water is turbulent or the PC is loaded or otherwise restrained (e.g. armor is certainly restrictive). I.e. it is not even a DC 2 swim check to swim in calm water for a creature that knows how to swim, because that would mean that on average once every 20 times that creature goes for a swim, it drowns. which is obviously not the case, since he/she learned to swim and consequently swam much more than 20 times

I think swim checks (or skill checks in general) only need to be made when it is clear that a creature may fail at what it is attempting. Once you know how to swim, you don't fail at swimming. Like running or riding your bike. You only fail if the task is particularly complex, e.g. long-distince swimming or swimming down rapids.
If the creature does not know how to swim, then the only question that remains is how long it takes before it drowns. So again, no swim check is required.
I would probably let the player decide if his PC knows how to swim. If my player doesn't want his PC to drown, which is likely, he may simply decide that his PC knows how to swim. He'll come up with a short story as to why. I'm happy with that. We're here to have fun, not to look at PCs failing basic stuff such as swimming. However, I suspect some of my players would choose to have their PC not know how to swim, because some of them develop their PCs with a clear idea of background and they stick to it for story purposes more than for game purposes. I'm fine with that also. Once the choice is made, stick to it, that's all I ask of them.
Swimming is like riding a horse for checks. I never ask for horse riding checks unless they want to do something really funky such as jumping over obstacles or the like - which, frankly, just about never happens.
As a player, I admit that skill checks often frustrate me. We need to get on with a game here. Why am I rolling a swim check if I can swim, or a ride check if I can ride? I had a DM once ask me to roll a search check when I was searching a single pocket in someone's coat. I was like: "why? This is only a pocket. Either there is something in it, or there isn't." the judge replies "maybe you move your hand too quickly in the pocket and do not find an item located in it." Sigh. Really? I've never "not found" anything in my pockets in my entire life if I put my hand in it and thoroughly search the pocket, ala "where the heck are my car keys". I'm not searching a bunch of coats here, I am searching
one pocket. In another game, I had to roll a check when I was walking in the forest. I fumbled, , and broke an arm (with the bone sticking out, DM's description). While the idea was temporarily entertaining (for like, 5 seconds), the game came to a halt and the DM had to come up with an unbelievable solution (to me, anyway), as to how I managed to still fire my bow with a broken arm and the bone sticking out after tons of roleplaying having to find a place where I could get some first aid. I was like "there is no way I can fire a bow a day after this accident, even with the first aid I got" and he was like "yes, you've had first aid, they put on a piece of wood along your bandages to set the bone straight, etc...", I'm like "bud, there is no way I could take that kind of pain, even if my arm were to miraculously be operable to fire a bow", he finally said "you have a 10% penalty", I went "Ok, I don't believe this at all, but it's your game", and I went one with my open fractured arm to fire the bow. The alternative would have been to have me re-roll a new PC. Both solutions share the same problem: useless loss of time. The most absurd thing, to me, in this incredible situation was not that I was able to fire my bow after having suffered the fracture, it was the fumbled "hiking skill check".
Suuuure, it can happen. I've been a mountain guide for years. People get hurt. But I'm playing a game here, please let's skip to the interesting part and let's leave the blisters or the month-long readaptation after my broken leg for another time, and delve into the fantasy world that we're supposed to be exploring. That, and let's also avoid having me re-roll a new PC because I rolled a 1 on my swim check, even though I knew how to swim.
Okay, I'll quit my ramblings on skill checks.
What happens to a PC who weas armor: well, assuming heavy armor (chainmain, plate mail), I don't think it's possible to swim with that. At all. Drowning is pretty much the only solution here.
Assuming heavy gear in a packsacK: I don't think it's possible to swim with that, but the PC can remove it in the water to avoid drowning, it takes a round or two to remove a packsack or other heavy gear (not amor, that's longer).
Assuming leather armor, or light gear: I would simply allow swimming.
Assuming an unclear situation, in-between light gear and heavy gear, I'd give a DC 10 STR or AGI check (player's choice), or other value depending on how I see things. This is likely not to happen, but if I'm hesitant or the player strongly disagrees with me, this is likely to be the tiebreaker.
As for drowning, you can wing that the PC can hold his breath for a number of rounds equal to his STA value. Quick and simple rules are the most useful IMO.
Have fun swimming!
