Stereotype Rules
Posted: Tue Jan 08, 2013 9:14 pm
When I first got the book, I said I was going to run an adventure called 'Save Steven!' in which 80's students would have to save their buddy from fantastical misfortune. I did just that, and I thought I'd share with you the alternative I had for the occupation and equipment rolls. Instead of having players roll up those rolls, I instead gave them an attribute bonus...
Save Steven! Characters – Roll 1d24
1) Stoner – Roll 2d6 + 6 for Luck
2) Class Clown – Roll 2d6 + 6 for Personality
3) Jock – Roll 2d6 + 6 for Strength
4) Loner – Roll 2d6 + 6 for Intelligence
5) Artist – Roll 2d6 + 6 for Agility
6) Skater – Roll 2d6 + 6 for Stamina
7) Gamer – Roll 2d6 + 6 for Intelligence
Nerd – Roll 2d6 + 6 for Intelligence
9) Band Geek – Roll 2d6 + 6 for Agility
10) Rocker – Roll 2d6 + 6 for Stamina
11) Punk – Roll 2d6 + 6 for Stamina
12) Debater – Roll 2d6 + 6 for Personality
13) Drama Kid – Roll 2d6 + 6 for Personality
14) Prep – Roll 2d6 + 6 for Strength
15) Popular Girl – Roll 2d6 + 6 for Personality
16) Teacher – *
17) Slut – Roll 2d6 + 6 for Stamina
18) Cheerleader – Roll 2d6 + 6 for Agility
19) Teacher’s Pet – Roll 2d6 + 6 for Intelligence
20) Bully – Roll 2d6 + 6 for Strength
21) Roll a d20 twice on this table. Character gets both attribute roll bonuses, if they are different. If both have same attribute, player rolls 1d6 + 12 for that attribute.
22) Roll a d20 twice on this table. Character gets both attribute roll bonuses, if they are different. If both have same attribute, player rolls 1d6 + 12 for that attribute.
23) Roll a d20 twice on this table. Character gets both attribute roll bonuses, if they are different. If both have same attribute, player rolls 1d6 + 12 for that attribute.
24) Roll a d20 twice on this table. Character gets both attribute roll bonuses, if they are different. If both have same attribute, player rolls 1d6 + 12 for that attribute.
*16) Teacher - Player decides what subject. Character can recruit and train students. Judge determines appropriate attribute bonus and recruitment rules.
Save Steven! Characters – Roll 1d24
1) Stoner – Roll 2d6 + 6 for Luck
2) Class Clown – Roll 2d6 + 6 for Personality
3) Jock – Roll 2d6 + 6 for Strength
4) Loner – Roll 2d6 + 6 for Intelligence
5) Artist – Roll 2d6 + 6 for Agility
6) Skater – Roll 2d6 + 6 for Stamina
7) Gamer – Roll 2d6 + 6 for Intelligence
9) Band Geek – Roll 2d6 + 6 for Agility
10) Rocker – Roll 2d6 + 6 for Stamina
11) Punk – Roll 2d6 + 6 for Stamina
12) Debater – Roll 2d6 + 6 for Personality
13) Drama Kid – Roll 2d6 + 6 for Personality
14) Prep – Roll 2d6 + 6 for Strength
15) Popular Girl – Roll 2d6 + 6 for Personality
16) Teacher – *
17) Slut – Roll 2d6 + 6 for Stamina
18) Cheerleader – Roll 2d6 + 6 for Agility
19) Teacher’s Pet – Roll 2d6 + 6 for Intelligence
20) Bully – Roll 2d6 + 6 for Strength
21) Roll a d20 twice on this table. Character gets both attribute roll bonuses, if they are different. If both have same attribute, player rolls 1d6 + 12 for that attribute.
22) Roll a d20 twice on this table. Character gets both attribute roll bonuses, if they are different. If both have same attribute, player rolls 1d6 + 12 for that attribute.
23) Roll a d20 twice on this table. Character gets both attribute roll bonuses, if they are different. If both have same attribute, player rolls 1d6 + 12 for that attribute.
24) Roll a d20 twice on this table. Character gets both attribute roll bonuses, if they are different. If both have same attribute, player rolls 1d6 + 12 for that attribute.
*16) Teacher - Player decides what subject. Character can recruit and train students. Judge determines appropriate attribute bonus and recruitment rules.