Mosnter Creation Rules

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Lefi
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FLGS: Wizard Well in Mannheim Germany

Mosnter Creation Rules

Post by Lefi »

How would i go about creating a monsters
are there any rules or guideline to come up with starts what is the logic behind the monsters.

And How would I convert monsters from other Systems like 5e and PF1 to DCC?
(not only in fluff)
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Raven_Crowking
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Re: Mosnter Creation Rules

Post by Raven_Crowking »

This may be of some help:

https://ravencrowking.blogspot.com/2018 ... crawl.html

Expansion on save DCs: https://ravencrowking.blogspot.com/2019 ... ad-on.html

This product is about direct conversion, but I strongly recommend reading the listing before purchase: https://dcctreasures.blogspot.com/2021/ ... ntory.html
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
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GnomeBoy
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FLGS: Bizarro World
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Re: Mosnter Creation Rules

Post by GnomeBoy »

There are these, which I can say have been very popular...

https://www.drivethrurpg.com/browse.php ... from=&pto=

And also, I have a creature coming up at some point on my blog which will give hints on how to create unlimited unique monsters just using the DCC Rulebook...

https://appendixm.blogspot.com/
...
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be 100+ DCC Monsters

bygrinstow.com - The Home of Inner Ham
BanjoJohn
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Re: Mosnter Creation Rules

Post by BanjoJohn »

first I decide how many HD it has, then I decide if it uses natural-style attacks or weapons, etc. Then I decide if I can give it anything special that makes it cool.
serendipitous
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Re: Mosnter Creation Rules

Post by serendipitous »

Thanks @RavenCrowking & @GnomeBoy. Both y'all's resources are helping me build monsters for my campaign, and I really appreciate that they are free/pay-what-you-choose.

GnomeBoy, let me say I'm esp. grateful for the alien/construct sheet 'cause I'm running a SciFi campaign and my brain gets stuck a lot when I try to map fantasy monsters onto that SciFi space. PS -- awesome art on the Monster Extractor IV!!!!! so much personality. so cool.
"An Ant on a hot stove-lid runs faster than an Ant on a cold one. Who wouldn't?"
-- Will Cuppy
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GnomeBoy
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FLGS: Bizarro World
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Re: Mosnter Creation Rules

Post by GnomeBoy »

Thank you. : )

Always happy to hear people are having fun with them!
...
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be 100+ DCC Monsters

bygrinstow.com - The Home of Inner Ham
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Raven_Crowking
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Re: Mosnter Creation Rules

Post by Raven_Crowking »

& Always a pleasure to help a fellow judge!
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
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