Combat Rounds and Function
Posted: Sun Sep 05, 2021 4:25 pm
Hello everyone,
I am a veteran player of other game systems, and I have been playing with a judge lately in DCC who interprets the rules a little odd in combat. Our Judge has been treating each player's turn in combat as a round. The thing is, in examining the rules, I can't find any wording that refutes this.
Does anyone know of any resources that define what actions, player turns, and rounds in combat are better than "A character has one or more actions each round"
I understand that a round is the round, as in all the way back around to the first player. The thing is, there's no wording that I can find that defines a round as all creatures in initiative order. This ruling style has really made healing unconscious players basically impossible, and that has been problematic more than once. I'm hoping someone here knows a source of some wording that clarifies this issue -
Or am I wrong and a round is each player's turn in this game system?
I am a veteran player of other game systems, and I have been playing with a judge lately in DCC who interprets the rules a little odd in combat. Our Judge has been treating each player's turn in combat as a round. The thing is, in examining the rules, I can't find any wording that refutes this.
Does anyone know of any resources that define what actions, player turns, and rounds in combat are better than "A character has one or more actions each round"
I understand that a round is the round, as in all the way back around to the first player. The thing is, there's no wording that I can find that defines a round as all creatures in initiative order. This ruling style has really made healing unconscious players basically impossible, and that has been problematic more than once. I'm hoping someone here knows a source of some wording that clarifies this issue -
Or am I wrong and a round is each player's turn in this game system?