I still have another question to clarify ! For characters who do not have a former thief / rogue type profession, and are not a thief / hobbit class, what type of dice do they roll to find / remove traps or secret doors ? 1d10 ?
Thks again !
find and remove traps
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- BaophraT
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find and remove traps
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- Deft-Handed Cutpurse
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Re: find and remove traps
1d10 unless you think they have some reason to roll 1d20
- GnomeBoy
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Re: find and remove traps
'Obbits don't even have any particular ability with Finding or Removing Traps...
And the d14 and d16 are viable alternatives for skill checks, too, if the circumstances seem right.
And the d14 and d16 are viable alternatives for skill checks, too, if the circumstances seem right.
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Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
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Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
- thogard
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Re: find and remove traps
I'd allow up to a d14 if the player can convince me the character has relevant knowledge/experience.
- BaophraT
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Re: find and remove traps
And what about "find secret doors" skill ? Do you allow all PCs to roll a d20 ?
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- GnomeBoy
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Re: find and remove traps
Again, there's no flat rule I employ -- depends on the nature of the 'secretness' of the door. Is it just hidden behind a curtain? Is it magically camouflaged? Is it a bookcase that spins? These are all different effects that different people might have different aptitudes for detecting...
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Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
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- Deft-Handed Cutpurse
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- FLGS: there are a few but I dont really consider any of them as my main flgs
Re: find and remove traps
In an ideal play session, I'd allow anyone to look for secret doors if they had a specific thing in mind.. like if they saw a book-case and decided to search the book-case for a secret door, or said they were searching the wall, or whatever. So.. anyone could search with a specific area in mind, with the d10. Only theifs I would allow to search the room in general without having a specific location in mind.
- BaophraT
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Re: find and remove traps
Thank you for these wise tips. I sometimes have difficulties to get rid of my old AD&D reflexes... but I greatly appreciate the DCC mechanisms !
Ar gwir c'hoarierien a daol diñsoù !