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Levels For gameplay?

Posted: Sat Jul 22, 2017 6:35 pm
by Dracolich
I was checking out RPGnow's discount on Castle Whiterock and I noticed that it said that it was for player levels 1-15. But my DCC Manuel says that PC's only go levels 1-10. So where do the levels come from? My Rule book was purchased used so it may be outdated. Are those levels meant for if you are playing 3.0 or something? I apologize if it is a stupid question but I would like to know. Thank you so much in advance.

Re: Levels For gameplay?

Posted: Mon Jul 24, 2017 11:55 am
by Cody M(ysterious)
Was this the one you're referencing?
http://www.rpgnow.com/product/50947/Dun ... -Whiterock

If so, I think you're right about this being for the older d20 D&D (3 or 3.5 ed).
Castle Whiterock is designed as an extended campaign
for four to six 1st-level PCs. While the PCs can be of
any class, a good mixture – including at least two fighters,
a cleric, a rogue, and a wizard – is recommended
Since DCC RPG uses the "Thief" class, not "Rogue".
Also, you're right about the level cap in DCC. It's only 10th (which is plenty high for the game, I think).
I have one of the older DCC box sets for 3.5 that could easily be converted to the DCC RPG system, so I don't see why this one also couldn't be converted.

Re: Levels For gameplay?

Posted: Mon Jul 24, 2017 2:11 pm
by GnomeBoy
Whiterock is from the 3e era, when Goodman published adventures for D&D, and didn't have their own system yet... Part of what will tip you off to those older modules is the use of the "d20" logo.

That said, levels of D&D are about half the same level in DCC. So Whiterock could be an adventure to take characters from around Level 1 to Level 7 or 8 maybe. With a little practice, it'd be easy to use those old adventures on the fly, too. Plus, there are resources out there like an issue of Crawl fanzine that has an article about converting old D&D spells into DCC on the fly, so you can run NPC spellcasters easily without a lot of work beforehand....