Damage and Death questions
Posted: Fri Jan 06, 2017 3:17 pm
I'm looking for several clarification on page 93 of the rulebook.
As written, the rules seems to suggest that characters who were bleeding out and failed to be healed in a number of rounds then get the second opportunity of a luck check before being considered dead. Is this the intended interpretation?
Being new to the game, at first glance, it seems that most higher level character will never die. Given a cleric nearby, a sixth level character would have to die by the cleric failing six heal checks, then fail a luck check. Without going into the number details,, the probablitity of dying is very small. Certainly, the character deserves a higher chance of living because they have reached a high level, however, a sixth level character dying would be about 1% chance (given some general assumptions on the attributes of the characters involved), which seems too insignifigant to make death an issue. Also, if the cleric is a high enough level, he may get a second action die for healing, making it even less probable for the character dying. Of course, this is under the assumption that the cleric can reach the character quickly, but this will most likely be the case in most situations.
Also, is this mechanic intended for combat related death only, or even if a character dies from a trap?
Last question: The DC of the luck check is not given. Is this supposed to be set by the judge to an appropriate DC given the situation?
Thank you!
As written, the rules seems to suggest that characters who were bleeding out and failed to be healed in a number of rounds then get the second opportunity of a luck check before being considered dead. Is this the intended interpretation?
Being new to the game, at first glance, it seems that most higher level character will never die. Given a cleric nearby, a sixth level character would have to die by the cleric failing six heal checks, then fail a luck check. Without going into the number details,, the probablitity of dying is very small. Certainly, the character deserves a higher chance of living because they have reached a high level, however, a sixth level character dying would be about 1% chance (given some general assumptions on the attributes of the characters involved), which seems too insignifigant to make death an issue. Also, if the cleric is a high enough level, he may get a second action die for healing, making it even less probable for the character dying. Of course, this is under the assumption that the cleric can reach the character quickly, but this will most likely be the case in most situations.
Also, is this mechanic intended for combat related death only, or even if a character dies from a trap?
Last question: The DC of the luck check is not given. Is this supposed to be set by the judge to an appropriate DC given the situation?
Thank you!