Acquiring New Skills
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Acquiring New Skills
How have you all handled the acquisition of skills in DCC? I was thinking that a player could in-game pay for training in a particular skill and thus be trained in it. For example, if a player wanted to be trained in mounted combat he could pay the services of a trainer in-game and thereafter be considered trained. Using this in-game method, a character wouldn't be limited to skills based on his occupation. Has anyone tried this approach?
- Ravenheart87
- Tight-Lipped Warlock
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Re: Acquiring New Skills
This is how I added elite classes like paladin and ranger to the game. They didn't require training only though. The PCs had to prove themselves worthy with a quest first.
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- Chaos-Summoning Sorcerer
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Re: Acquiring New Skills
I've never had it come up in any of my games, but this seems to me like a perfectly reasonable way to handle it.fanditch wrote:How have you all handled the acquisition of skills in DCC? I was thinking that a player could in-game pay for training in a particular skill and thus be trained in it. For example, if a player wanted to be trained in mounted combat he could pay the services of a trainer in-game and thereafter be considered trained. Using this in-game method, a character wouldn't be limited to skills based on his occupation. Has anyone tried this approach?
Dieter Zimmerman
[[Faceless Minion of the Dark Master]]
[[Faceless Minion of the Dark Master]]