Luck questions
Posted: Mon Jul 06, 2015 1:37 pm
I am curious about how some of you use luck...especially any house rules regarding it. Some questions to get this started:
1. Do you let spellcasters avoid corruption by spending luck? I know this is the rule, but I figure nobody would ever get corruption then, so if they roll too low, I stick em with the corruption regardless.
2. Do you let players know their target number before they decide to spend luck? For spells, the target is obvious, but for DC checks it isn't. I use the method I learned from Judge Jeffrey Tadlock (Spellburn/Iron Tavern) on his AP podcast...and ask them "are you happy with that roll?"
3. Do you let halflings get two points per luck spent if they spend it on themselves or only when they share it?
4. How much luck do you give out to replenish it? When do you do it?
5. Birth augers: If the luck modifier is negative, do you penalize whatever action the auger refers to, or just have no effect?
6. Warriors and the lucky weapon: If they have a negative modifier, do you penalize them on a weapon or just have no bonus?
7. Are there any rolls that you do NOT allow them to modify with luck? (e.g. can they spend luck to help someone on a turn the body roll, intelligence check to spot secret doors, deed die roll, during a spell duel, or on an initial Patron Bond or an Invoke Patron check?)
8. Do you follow the "only one halfling in the party can be the luck sharer" rule or do you let all halflings in the party share luck in the adventure? I am kind of torn on this rule. Can you swap to a second halfling if the first one depletes his luck?
9. How much discussion about how to spend luck do you allow at the table (i.e. metagaming the spending of luck).
10. As luck is burned down, do you reduce the modifier for everything, or are there some things that the luck modifier is permanently fixed at (like birth augers, lucky weapons, etc.)?
11. Is your initial luck score your max, or can you earn luck in an adventure that puts you over what you initially rolled?
Any answers to any of these questions are much appreciated.
1. Do you let spellcasters avoid corruption by spending luck? I know this is the rule, but I figure nobody would ever get corruption then, so if they roll too low, I stick em with the corruption regardless.
2. Do you let players know their target number before they decide to spend luck? For spells, the target is obvious, but for DC checks it isn't. I use the method I learned from Judge Jeffrey Tadlock (Spellburn/Iron Tavern) on his AP podcast...and ask them "are you happy with that roll?"
3. Do you let halflings get two points per luck spent if they spend it on themselves or only when they share it?
4. How much luck do you give out to replenish it? When do you do it?
5. Birth augers: If the luck modifier is negative, do you penalize whatever action the auger refers to, or just have no effect?
6. Warriors and the lucky weapon: If they have a negative modifier, do you penalize them on a weapon or just have no bonus?
7. Are there any rolls that you do NOT allow them to modify with luck? (e.g. can they spend luck to help someone on a turn the body roll, intelligence check to spot secret doors, deed die roll, during a spell duel, or on an initial Patron Bond or an Invoke Patron check?)
8. Do you follow the "only one halfling in the party can be the luck sharer" rule or do you let all halflings in the party share luck in the adventure? I am kind of torn on this rule. Can you swap to a second halfling if the first one depletes his luck?
9. How much discussion about how to spend luck do you allow at the table (i.e. metagaming the spending of luck).
10. As luck is burned down, do you reduce the modifier for everything, or are there some things that the luck modifier is permanently fixed at (like birth augers, lucky weapons, etc.)?
11. Is your initial luck score your max, or can you earn luck in an adventure that puts you over what you initially rolled?
Any answers to any of these questions are much appreciated.