Playing with the System Part 1
Posted: Tue Oct 15, 2013 2:28 pm
I'm doing some development on a home campaign, and as I was working through it, I realized that it was a great opportunity to stretch the system a bit. So, as I develop, I'm going to post to my blog, over here:
http://mysticbull.blogspot.com/2013/10/ ... 1-dcc.html
First up is excising demi-humans and replacing them with a more Appendix N set of "races." Really, just mutated human-fey get. Next is likely a brief discussion on the slice of game world where it's all starting, and then a rebuild of the 0-level character process. Then, an alternate way to do classes. Then, a slight re-tool of the magic system...well, I say slight. Combining Wizard and Cleric into a spellcaster with Patron (being a god, demon, spirit, whatever). The only difference between a wizard and a cleric is the size of their patron...
Anyway...let me know what you think.
http://mysticbull.blogspot.com/2013/10/ ... 1-dcc.html
First up is excising demi-humans and replacing them with a more Appendix N set of "races." Really, just mutated human-fey get. Next is likely a brief discussion on the slice of game world where it's all starting, and then a rebuild of the 0-level character process. Then, an alternate way to do classes. Then, a slight re-tool of the magic system...well, I say slight. Combining Wizard and Cleric into a spellcaster with Patron (being a god, demon, spirit, whatever). The only difference between a wizard and a cleric is the size of their patron...
Anyway...let me know what you think.