multi-classing
Posted: Thu Jul 11, 2013 1:52 am
Does anyone allow multi-classing?
Due to the experience curve being aligned for all classes, the randomness of characters stats, and the focus on lower level play it seems to me like it could actually work....
I'm thinking it could be as simple as allowing players to choose what class they level as at each level up.
So a warrior who reaches level 2 could spend his newly earned level on the cleric class - including using that hit dice this level, and taking first level cleric abilities in addition to his first level fighter abilities.
Insta-paladin.
Has anyone tried this? Do you think it would break the game? On the experience curve they would have 2 'levels' but only 1 fighter and 1 cleric level. Same goes for other combos like fighter/wizard, or fighter/thief.
Thoughts?
Due to the experience curve being aligned for all classes, the randomness of characters stats, and the focus on lower level play it seems to me like it could actually work....
I'm thinking it could be as simple as allowing players to choose what class they level as at each level up.
So a warrior who reaches level 2 could spend his newly earned level on the cleric class - including using that hit dice this level, and taking first level cleric abilities in addition to his first level fighter abilities.
Insta-paladin.
Has anyone tried this? Do you think it would break the game? On the experience curve they would have 2 'levels' but only 1 fighter and 1 cleric level. Same goes for other combos like fighter/wizard, or fighter/thief.
Thoughts?