Siege-scale combat
Posted: Sat Feb 02, 2013 6:20 am
Has anybody here played the old WEG version of the Star Wars RPG? I was inspired the other day by a vague memory of the scaling rule for vehicle and starship combat and how that might be used in siege-scale or mass combat in DCC.
The basic gist was that, as a craft got larger, it gained an increase in damage but a decrease in ability to hit something of smaller scale. So while a star destroyer had continent-shredding turbolasers, its chances of hitting a snubfighter were pretty slim.
Anyways, that idea came to mind while thinking of DCC's dice chain, and I began wondering if a similar technique could be used here for mass combat or damaging large constructs.
Fer instance, rather than giving a ship a whole lotta HP to represent its sturdiness, declare the ship to be "craft" sized. PCs attacking a ship get +1d to hit ('cause honestly, how could you miss?) and -1d to damage. "Fortification" sized could mean +2d for the PC to stab it, but it would take -2d from the little weapon that was being used against it. Meanwhile, a catapult would also be listed as a "fortification" sized weapon, so it would attack and do damage per normal, but suffer a -2d to hit a man-sized opponent while inflicting +2d damage on a hit.
Where this thought ultimately went was to give a classification to units of soldiers. Your warrior could single-handedly take on an army, and get +3d to hit it, but would only do -3d damage to the mass of enemy soldiers. And as before, the soldiers would have a harder time hitting the single warrior, but would do a much larger dice of damage if they hit. Best bet? An equally-scaled trebuchet would have no penalty to hitting such a large cluster of soldiers and would do its unaltered damage.
This would open the door to siege-scaled monsters, where the PCs would have to "scale up" to attack a sea monster with their ship's ballista or find their castle walls being battered down by a humongous dragon while the heroes dart "safely" between its slowly stomping feet.
Thoughts?
The basic gist was that, as a craft got larger, it gained an increase in damage but a decrease in ability to hit something of smaller scale. So while a star destroyer had continent-shredding turbolasers, its chances of hitting a snubfighter were pretty slim.
Anyways, that idea came to mind while thinking of DCC's dice chain, and I began wondering if a similar technique could be used here for mass combat or damaging large constructs.
Fer instance, rather than giving a ship a whole lotta HP to represent its sturdiness, declare the ship to be "craft" sized. PCs attacking a ship get +1d to hit ('cause honestly, how could you miss?) and -1d to damage. "Fortification" sized could mean +2d for the PC to stab it, but it would take -2d from the little weapon that was being used against it. Meanwhile, a catapult would also be listed as a "fortification" sized weapon, so it would attack and do damage per normal, but suffer a -2d to hit a man-sized opponent while inflicting +2d damage on a hit.
Where this thought ultimately went was to give a classification to units of soldiers. Your warrior could single-handedly take on an army, and get +3d to hit it, but would only do -3d damage to the mass of enemy soldiers. And as before, the soldiers would have a harder time hitting the single warrior, but would do a much larger dice of damage if they hit. Best bet? An equally-scaled trebuchet would have no penalty to hitting such a large cluster of soldiers and would do its unaltered damage.
This would open the door to siege-scaled monsters, where the PCs would have to "scale up" to attack a sea monster with their ship's ballista or find their castle walls being battered down by a humongous dragon while the heroes dart "safely" between its slowly stomping feet.
Thoughts?