How is everyones stamina holding up? (includes session link)
Posted: Mon Aug 06, 2012 10:16 pm
Hi all,
Just wondering how everyone's characters stamina is holding up after a few sessions? The rules as read state that you lose a permanent point of stamina every time you fall below 0 hp. If you are not attended to in time, you have to roll under luck to actually be alive but one of your three physical stats is reduced permanently by one. We don't have any plans to change anything yet but have started to notice its impact after a few sessions under our belt. Here is our play history as an example:
16 0 level characters went down Portal Under the Stairs and 7 came back up.
10 1st level characters started and all survived Doom of the Savage Kings. A few characters went down, two (a Warrior and Elf) in particular. The Elf ended up on 5 stamina from 8 and the warrior faired not much better.
10 2nd level characters tackled a home brew that may have been influenced to reduce our numbers to a manageable 2 characters per player. After 2 sessions the adventure is as good as complete and we have 5 survivors.
Link to that last session here:
http://boardgamegeek.com/thread/836773/ ... ew-session
To date we have gone with the strategy of using sacrificial characters at the front and the "keepers" at the rear. From this my Elf ended up with 3 stamina (started with 8 at 0 level) before she died. Even one of my "keepers" has lost a point of stamina now and he's a warrior (who needs it). Now that we are left with just keepers, they will all be in direct combat more than ever before. I therefore fear that after a couple of more adventures they will all have Stamina's less than 8. Are other people experiencing the same? Is it too harsh to lose a point every time you go less than 0 hp?
To date we don't plan to change the rules on this but I would like to know what more experienced players feel - are all their 5th/8th level fighters walking around with Zimmer frames?
Just wondering how everyone's characters stamina is holding up after a few sessions? The rules as read state that you lose a permanent point of stamina every time you fall below 0 hp. If you are not attended to in time, you have to roll under luck to actually be alive but one of your three physical stats is reduced permanently by one. We don't have any plans to change anything yet but have started to notice its impact after a few sessions under our belt. Here is our play history as an example:
16 0 level characters went down Portal Under the Stairs and 7 came back up.
10 1st level characters started and all survived Doom of the Savage Kings. A few characters went down, two (a Warrior and Elf) in particular. The Elf ended up on 5 stamina from 8 and the warrior faired not much better.
10 2nd level characters tackled a home brew that may have been influenced to reduce our numbers to a manageable 2 characters per player. After 2 sessions the adventure is as good as complete and we have 5 survivors.
Link to that last session here:
http://boardgamegeek.com/thread/836773/ ... ew-session
To date we have gone with the strategy of using sacrificial characters at the front and the "keepers" at the rear. From this my Elf ended up with 3 stamina (started with 8 at 0 level) before she died. Even one of my "keepers" has lost a point of stamina now and he's a warrior (who needs it). Now that we are left with just keepers, they will all be in direct combat more than ever before. I therefore fear that after a couple of more adventures they will all have Stamina's less than 8. Are other people experiencing the same? Is it too harsh to lose a point every time you go less than 0 hp?
To date we don't plan to change the rules on this but I would like to know what more experienced players feel - are all their 5th/8th level fighters walking around with Zimmer frames?