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1 Action versus 1 Round casting times questions

Posted: Sun Jul 15, 2012 5:19 pm
by phg
Brushing up on some of the spells that the party has been casting, I noticed that Charm Person and Animal Summoning are both "1 Round" casting time spells.

Let's say that on a wizard's turn they decide they want to cast Charm Person. Because it takes more than "1 Action", does this mean that they can't move their speed on the same round they start to cast this spell? They wouldn't roll for the spell until the next round on their initiative, right? If so, it wouldn't cost them an action on that second round, right? They'd still be able to move their speed and cast other spells after they rolled to cast the spell?

If all this is true, it seems that everything that happens in the interim could radically influence the outcome of the spell. Can the wizard lose the spell if they get hit while casting a 1 Round spell? If the target is no longer around, do they get to decide whether or not to cast?

Thanks for any insights,
Eric

Re: 1 Action versus 1 Round casting times questions

Posted: Sun Jul 15, 2012 5:43 pm
by Raven_Crowking
I think it means that, even if you have multiple Action Dice, you need to sacrifice the extras to cast these spells.

Re: 1 Action versus 1 Round casting times questions

Posted: Sun Jul 15, 2012 7:37 pm
by phg
Raven_Crowking wrote:I think it means that, even if you have multiple Action Dice, you need to sacrifice the extras to cast these spells.
Ah, interesting. So this would preclude moving your speed on your initiative also then? Basically, you take your entire "1 Round" to cast the spell, and you roll for spell effect at the end of your turn in lieue of any other activity. That sound right?

Re: 1 Action versus 1 Round casting times questions

Posted: Sun Jul 15, 2012 8:31 pm
by phg
Part of me likes having "1 Round" spell like Charm Person and Animal Summoning actually not "go off" until the next initiative count for the player, from a cinematic narrative perspective. Whenever Conan saw a wizard start to mumble and wave his arms, he knew to dash forward and hack him lest his charms or summonings come to pass. :)