Howdy, I'm looking for any funnels or adventures of any difficulty that have a few things in common.
- dinosaurs
- prehistoric mammals (mammoths, wholly rhinos, etc)
- barbarians
- carnivorous apes
I'm basically brand new to DCC. I've been running LotFP games for years now, and finally got around to looking at DCC, and was dumbstruck by how similar it is to stuff I had been houseruling into LotFP.
Being new though, means I know nothing about the product beyond the rulebook (the newest one). I don't know Goodman's published work or Third party publishers.
So the above list is stuff that would go with the campaign setting I'm working on. I'm looking for adventures I can use with it/be inspired by.
Thanks in advance.
Looking for funnels/adventures
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- Ravenheart87
- Tight-Lipped Warlock
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Re: Looking for funnels/adventures
Welcome aboard!
While they might not contain all the listed element, I think Frozen in Time, Journey to the Center of Aerath, and The Imperishable Sorceress would fit in the campaign your description implies.
While they might not contain all the listed element, I think Frozen in Time, Journey to the Center of Aerath, and The Imperishable Sorceress would fit in the campaign your description implies.
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- Raven_Crowking
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Re: Looking for funnels/adventures
The Tribe of Ogg and the Gift of Suss.
And it's free.
http://mysticbull.blogspot.ca/2015/08/f ... -gift.html
See also The Mysterious Valley in D.A.M.N. #1.
http://www.rpgnow.com/product/205506/DA ... _44544_0_0
And it's free.
http://mysticbull.blogspot.ca/2015/08/f ... -gift.html
See also The Mysterious Valley in D.A.M.N. #1.
http://www.rpgnow.com/product/205506/DA ... _44544_0_0
SoBH pbp:
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
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- Gongfarmer
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Re: Looking for funnels/adventures
Just to be clear, I'm not looking for all of that in a single adventure; just looking for adventures that have those elements or similar.
And thank you! I'll look into those suggestions!
And thank you! I'll look into those suggestions!
- Raven_Crowking
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Re: Looking for funnels/adventures
Adventures to Consider
Dungeon Lord #1
DCC #77.5: The Tower Out of Time
DCC #79: Frozen in Time
DCC #82.5: Dragora's Dungeon
DCC #85.5: The Curse of the Kingspire
DCC #91: Journey to the Center of Aereth
DCC #93: Moon-Slaves of the Cannibal Kingdom (a guess on this one!)
Dungeon Crawl Classics 2015 Holiday Module: Advent of the Avalanche Lords
Crawljammer: The Weird Worm-Ways of Saturn
D.A.M.N. #1 Winter 2017
The Tribe of Ogg and the Gift of Suss
AL 2: Sepulcher of the Mountain God
Non-Adventure Resources You May Wish to Consider
Tales From the Fallen Empire
Sanctum Secorum Episode #12 Companion: Kothar: Barbarian Swordsman
Sanctum Secorum Episode #14 Companion: The Jewels of Gwahlur
Sanctum Secorum Episode #15 Companion: Kamandi: The Last Boy on Earth
Sanctum Secorum Episode #20 Companion: Tarzan of the Apes
Angels, Daemons, and Beings Between: Expanded, Otherworldy Edition
Dungeon Lord #1
DCC #77.5: The Tower Out of Time
DCC #79: Frozen in Time
DCC #82.5: Dragora's Dungeon
DCC #85.5: The Curse of the Kingspire
DCC #91: Journey to the Center of Aereth
DCC #93: Moon-Slaves of the Cannibal Kingdom (a guess on this one!)
Dungeon Crawl Classics 2015 Holiday Module: Advent of the Avalanche Lords
Crawljammer: The Weird Worm-Ways of Saturn
D.A.M.N. #1 Winter 2017
The Tribe of Ogg and the Gift of Suss
AL 2: Sepulcher of the Mountain God
Non-Adventure Resources You May Wish to Consider
Tales From the Fallen Empire
Sanctum Secorum Episode #12 Companion: Kothar: Barbarian Swordsman
Sanctum Secorum Episode #14 Companion: The Jewels of Gwahlur
Sanctum Secorum Episode #15 Companion: Kamandi: The Last Boy on Earth
Sanctum Secorum Episode #20 Companion: Tarzan of the Apes
Angels, Daemons, and Beings Between: Expanded, Otherworldy Edition
SoBH pbp:
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.