In the leap of the grasshopper section under the monk class: "A Kung Fu Monk may always make a percentage of his total movement equal to his level as a jump, needing no equipment or running start. At 10th level the monk can literally fly!".
The more i look at this the more it seems to be incorrect. I feel like a level 10 monk would be able to jump more than 3 feet.....
Black Powder, Black Magic issue 3 Monk jumping.
Moderators: DJ LaBoss, finarvyn, michaelcurtis, Harley Stroh
- Jester4108
- Far-Sighted Wanderer
- Posts: 14
- Joined: Fri Apr 22, 2016 9:29 pm
- FLGS: gamequest
- Location: Indiana
Black Powder, Black Magic issue 3 Monk jumping.
DCC RPG: So nice, i buyed it thrice!
Eagerly awaiting the release of MCC!
Dice are to Gamers as Gold is to Dragons.
Eagerly awaiting the release of MCC!
Dice are to Gamers as Gold is to Dragons.
- Raven_Crowking
- Cold-Hearted Immortal
- Posts: 3159
- Joined: Fri Mar 16, 2012 9:41 am
- FLGS: The Sword & Board
- Contact:
Re: Black Powder, Black Magic issue 3 Monk jumping.
I would read that as level x 10.
SoBH pbp:
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
- Jester4108
- Far-Sighted Wanderer
- Posts: 14
- Joined: Fri Apr 22, 2016 9:29 pm
- FLGS: gamequest
- Location: Indiana
Re: Black Powder, Black Magic issue 3 Monk jumping.
That makes a lot more sense than having a straight level=percentage. Thanks for the reply.Raven_Crowking wrote:I would read that as level x 10.
DCC RPG: So nice, i buyed it thrice!
Eagerly awaiting the release of MCC!
Dice are to Gamers as Gold is to Dragons.
Eagerly awaiting the release of MCC!
Dice are to Gamers as Gold is to Dragons.