Electrum pieces

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Malcolm
Ill-Fated Peasant
Posts: 5
Joined: Sat Jun 21, 2008 5:13 pm

Electrum pieces

Post by Malcolm » Mon Jun 13, 2011 12:45 pm

Electrum is a (naturally-occurring) alloy of gold and silver. It seems odd to have its coins worth 10x as much as gold (p56). I can see characters trying to make a mint out of this...

I suggest it be devalued or its column swapped with gold (if you want to keep a decimal progression).

jmucchiello
Chaos-Summoning Sorcerer
Posts: 779
Joined: Mon Mar 14, 2011 3:28 am

Re: Electrum pieces

Post by jmucchiello » Mon Jun 13, 2011 3:16 pm

I think removing it is best. How much electrum is traded in Appendix N stories? :)

maasenstodt
Far-Sighted Wanderer
Posts: 23
Joined: Sat Jan 01, 2011 8:43 am

Re: Electrum pieces

Post by maasenstodt » Mon Jun 13, 2011 3:58 pm

This was an issue in my playtest session yesterday. I'm using The Keep on the Borderlands and found that I was having to juggle some math when the characters were at the tavern to keep things from being priced very strangely.

I too would recommend sticking closer to traditional conventions on electrum value.

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finarvyn
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Re: Electrum pieces

Post by finarvyn » Tue Jun 14, 2011 10:45 am

I like to stick to copper, silver, and gold piece coins. No need to add a more realistic economic system.

Also, I'd rather have all prices given in silver or copper coins instead of gold. Makes gold seem more valuable. No need to convert prices -- just redefine the old gold as the new silver and go from there. :wink:
Marv / Finarvyn
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