Does it seem to anyone else that the Lost/Failure on the spell charts are a bit to severe? Get the spell off or loss it.
How about; The spell is lost on a roll of 1 to 9, but on 10 or 11 it just fizzles and the caster still keeps the spell.
What do you think?
Stonebreaker
Spell Loss
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Spell Loss
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Re: Spell Loss
Check page 4 of the Limiting Corruption thread:
http://www.goodman-games.com/forums/vie ... 724#p45724
That shows how things are going, somewhat...
http://www.goodman-games.com/forums/vie ... 724#p45724
That shows how things are going, somewhat...
...
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Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
Re: Spell Loss
Then you would likely need to have a limited number of casts a day though (something I actually desire mind you, though I am probably in the minority).Stonebreaker wrote:Does it seem to anyone else that the Lost/Failure on the spell charts are a bit to severe? Get the spell off or loss it.
How about; The spell is lost on a roll of 1 to 9, but on 10 or 11 it just fizzles and the caster still keeps the spell.
What do you think?
Stonebreaker
Re: Spell Loss
I don't think you'd need a daily number of casts, for every spell you fail to cast you'd just have a 22% chance of being able to try it again.bholmes4 wrote:Then you would likely need to have a limited number of casts a day though (something I actually desire mind you, though I am probably in the minority).Stonebreaker wrote:Does it seem to anyone else that the Lost/Failure on the spell charts are a bit to severe? Get the spell off or loss it.
How about; The spell is lost on a roll of 1 to 9, but on 10 or 11 it just fizzles and the caster still keeps the spell.
What do you think?
Stonebreaker
After some calculations:
AS BETA : A first level, +1 INT wizard knows 4 spells that are lost on an 11-.
He's likely to cast a total of around 4 spells a day.
With the proposed houserule: same wizard, same spells, spell lost on a 9-.
He's likely to be able to cast around 6 spells a day, of which 1 on average will be a simple "miscast, not lost" result, so a net 5 effective spells.
That could be a problem, bholmes4 is right. I had proposed on some other thread (i think it was the "higher level spells for BETA" thread) to write 1-10: fail, lost and only 11: fail
to avoid moving too much those probabilities that BETA gave us.
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Re: Spell Loss
Thanks for the link.GnomeBoy wrote:Check page 4 of the Limiting Corruption thread:
http://www.goodman-games.com/forums/vie ... 724#p45724
That shows how things are going, somewhat...
As I read it, when a wizard gains levels and becomes a better caster the chance of failure stays about the same, but the wizard would be less likely to lose spells. NEAT
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Stonebreaker
Stop roll playing and start ROLE PLAYING!!!
Play Attention.
Play Attention.