Armor Class calculation

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Dionysos
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Armor Class calculation

Post by Dionysos » Fri Jun 10, 2011 5:37 pm

Hello! It may be a few weeks before I am able to assemble my players to give this a full-on playtest, so I have just been posting some errata-type stuff in the meantime. I have to say, this game looks terrific! I really haven't been excited about a game this much in a rather long time.

Now, on to the subject of my post. Am I correct in thinking that AC is calculated as 10+armor bonus+shield bonus+Agility bonus+ magical/miscellaneous bonuses? If so, then the discussion of Armor Class on page 64 makes no mention of the "10+" part of the calculation. If I were reading that and had no background with 3e, I would think that a character in full plate armor would have an AC of 8, rather than 18.

Harley Stroh
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Re: Armor Class calculation

Post by Harley Stroh » Fri Jun 10, 2011 5:51 pm

Yikes! Good catch. It is indeed 10+. We need to go through the rules and make certain that is stated.

//H
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The Mad Hermit
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Re: Armor Class calculation

Post by The Mad Hermit » Fri Jun 10, 2011 6:32 pm

Thank you, Rat King! I had just done a .pdf search and could not find the base AC in the document.

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reverenddak
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Re: Armor Class calculation

Post by reverenddak » Sat Jun 11, 2011 12:34 pm

You're right. The only place that alludes to an unarmored person having AC 10 is on page 6. A classic case of assumptions based on what we know about older games.
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Michael Pfaff
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Re: Armor Class calculation

Post by Michael Pfaff » Wed Jun 22, 2011 10:00 am

Yup. We noticed this in our playtest.

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