Starting Equipment a Bit Confusing

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Drew
Far-Sighted Wanderer
Posts: 27
Joined: Fri Jun 03, 2011 8:30 pm

Starting Equipment a Bit Confusing

Post by Drew »

On page 10, where it summarizes character creation, there is no mention of rolling on table 3-4 for a random piece of starting gear. It also says to "purchase gear", which seems to imply that you should buy your gear, hence the 5d12 starting copper. However, table 3-4 itself then tells you to roll for a random piece of gear unless you're above level 0.

What I THINK you're supposed to do is the following:

Give a level 0 character 1 weapon and 1 piece of gear based on his occupation. In addition, roll one piece of equipment off table 3-4 and give him 5d12 starting copper pieces as "pocket money." I just don't think the rules are very clear on this.
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kataskicana
Wild-Eyed Zealot
Posts: 77
Joined: Mon Apr 11, 2011 10:04 pm

Re: Starting Equipment a Bit Confusing

Post by kataskicana »

That is exactly how I interpreted it as well.
meinvt
Deft-Handed Cutpurse
Posts: 261
Joined: Thu Jun 09, 2011 5:05 pm
Location: Central Vermont

Re: Starting Equipment a Bit Confusing

Post by meinvt »

The Level 0 character creation is split between page 10 and page 14. I agree this is confusing. Page 14 supports your interpretation.
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abk108
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Re: Starting Equipment a Bit Confusing

Post by abk108 »

I did as you did as well. Besides, having 2 items, one BG-related one totally random is a nice push for creativity and cooperation when in a dungeon at 0-level! And for sure you won't be considered rich if you both have... a candle and a hen! ...
which makes me think of.. *FLAMING CHICKEN of DOOM* :twisted:
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