Converting Dungeon Crawl Classics to Castles and Crusades.

Discussion of DCC modules published under 1E and C&C rules by Goodman Games, as well as conversions to other systems by fans.

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Argamae
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Post by Argamae »

Yeah, isn't it?

I do like both games, actually. D&D 3.5 and C&C. Both have their merits. Both have their flaws.

For me, C&C works just wonderful in "re-mastering" my old Mystara campaign! It's a blast! But I do love to play the DCC modules with the new 3.5 edition. It's just important to keep a check on what sourcebooks you allow... it's just too much clutter out there.
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slimykuotoan
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re

Post by slimykuotoan »

C&C's almost too good to be true; I've haven't seen a system that so captures the heart of 'roleplaying', since way back in the old days...
simontmn
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Post by simontmn »

Just want to say thanks for posting these excellent C&C conversion guidelines - I have C&C Mysterious Tower but my other DCCs need converting, and these are genuinely useful, unlike most people's 'guidelines' you provide a guide to damage & hit point conversion, which IME are the big problem areas.
slimykuotoan
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Post by slimykuotoan »

I have a question regarding relative 'strength' of adventures.

Would a 6th level DCC (d20) be suitable for 6th level C&C characters?
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JediOre
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Post by JediOre »

slimykuotoan wrote:I have a question regarding relative 'strength' of adventures.

Would a 6th level DCC (d20) be suitable for 6th level C&C characters?
Slimykuotoan,

Sorry for not noticing the question & it seems no one else answered either.

I think a DCC module, as run, would work within the levels listed. However, when a 3.X module assumes the PCs will advance one or more levels during the adventure, then you need to reconsider the levels your PCs are.

An example is Necromancer's "Fane of the Witch King." The posted levels are 4 to 6 and the party will level up to 10th. A party of C&C characters, levels 4-6, will almost surely die in this module. The power of the villians ramps up, but the PCs won't in time. In this case I'd recommend uping the PCs levels to 6-9. Early encounters may be somewhat of a pushover, but the later ones will still be very deadly.
slimykuotoan
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Post by slimykuotoan »

Thanks JediOre.
jenna010986
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Re:

Post by jenna010986 »

That post about C&C conversion guidelines is absolutely good and helpful...that was smoothly done and have a great help... :mrgreen:
CharlieRock
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Re: Converting Dungeon Crawl Classics to Castles and Crusades.

Post by CharlieRock »

How about doing DCC#0 as a C&C module? With a guideline or ruleset for running level 0 adventures
Roll for initiative!!!
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finarvyn
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Re: Converting Dungeon Crawl Classics to Castles and Crusades.

Post by finarvyn »

Thanks for the conversion tips. C&C is a fantastic system, and the DCC are awesome adventures. Nice blend! :D
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qstor
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Re: Re:

Post by qstor »

JRR wrote:How would you convert weird numbers like 2d4+20? 4d4? 8d4?
The +20 is from the Str bonus IIRC.

What exactly are you trying to convert?

Mike
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