Equipment
Posted: Wed Apr 13, 2011 8:25 am
I certainly hope 5-6 pages are spent on mundane equipment for this game. If the spells are illustrated, I hope the equipment page is too.
Not just you!GnomeBoy wrote:I'm actually something of a fan of "your weapon does 1d6 damage" and leaving it at that. Games that feature guns, I don't care about the differences (and don't care about hearing people complain that the real world differences are not accurate/there at all). Games with pole-arms, swords, etc. need only reflect the obvious stuff (e.g. reach, for one) and not make too much of a big deal of details, if they are all lethal in the right hands.
But that's just me.
Well, there are different types of rope (large hemp rope, thin silky rope...) and maybe a player really wants to see it before he buys it. Ten-foot poles sound pretty generic, however.GnomeBoy wrote:Awww -- but I've always wanted to see how Easley would render a ten-foot pole and coil of rope...
This is great and I agree with flat damage by class for all weapons. But this thread is about equipment. I didn't really mean arms and armor.finarvyn wrote:Not just you!GnomeBoy wrote:I'm actually something of a fan of "your weapon does 1d6 damage" and leaving it at that. Games that feature guns, I don't care about the differences (and don't care about hearing people complain that the real world differences are not accurate/there at all). Games with pole-arms, swords, etc. need only reflect the obvious stuff (e.g. reach, for one) and not make too much of a big deal of details, if they are all lethal in the right hands.
But that's just me.![]()
I think that this rule tends to minimize the players who pick obscure weapons just to get an extra +1 on damage. Any way to cut down on artificial MIN/MAX in the rules is a good thing, in my book!
More Pitons!!GnomeBoy wrote:Awww -- but I've always wanted to see how Easley would render a ten-foot pole and coil of rope...
Thank the gods. I don't need pictures of lanterns and crowbars.goodmangames wrote:Right now the equipment list is REALLY short. And no plans for illustrations. I think we all know what a backpack looks like at this point.I'd rather spend my art budget giving Easley and Holloway and the rest of them some awesome ideas for dungeoneering scenes...
Good. The equipment list in the 1974 D&D rules is the right length, IMO.goodmangames wrote:Right now the equipment list is REALLY short. And no plans for illustrations. I think we all know what a backpack looks like at this point.I'd rather spend my art budget giving Easley and Holloway and the rest of them some awesome ideas for dungeoneering scenes...
I agree. Any other equipment that is more setting-specific could always appear in the modules and annuals.Geoffrey wrote:Good. The equipment list in the 1974 D&D rules is the right length, IMO.goodmangames wrote:Right now the equipment list is REALLY short. And no plans for illustrations. I think we all know what a backpack looks like at this point.I'd rather spend my art budget giving Easley and Holloway and the rest of them some awesome ideas for dungeoneering scenes...