Alignment & Clerics
Posted: Mon Mar 28, 2011 7:20 am
I broke this part of the thread out from the Cleric thread to keep the first thread cleaner...

I will admit that in almost most literary stories, Chaos is synonymous with evil. So the difference between Evil and Chaos in a literary sense is small.
If I had a choice for alignment in DCC I would go with the following:
Lawful, Chaotic, Good, Evil, and Neutral. --- Five alignments
You pick the alignment that predominately expresses your character. If you are honor bound and law abiding, you would be lawful and could swing between good and evil deeds all day long. If you are good, it would not matter if you were lawful or chaotic in your application of good.
It would keep things really simple and provide a solid framework for alignment to be in the game and have some meaning.
Surprisingly (and not in a bad way), I am the opposite of you. I prefer to have the Good-vs-Evil axis as the predominate axis in the game. So many stories are about vanquishing evil and the good heroes that perform the mighty dead. Not about vanquishing Chaos and the law abiding citizens that perform the deed.smathis wrote:Knowing how alignment is used at 99.8% of all RPG tables, I'd say that a True Neutral cleric would be the defacto in DCC if this is the case. It's too punitive to play any other alignment.
Most groups don't understand alignment and so it goes that alignment becomes another useless descriptor on the character sheet. Like Eye Color. Or Favorite Flavor of Ice Cream.
I'd go one further and say DCC only needs three alignments -- Lawful, Unaligned and Chaotic. With a fer realz explanation of what those MEAN. Like REALLY MEAN. So that the lightbulb goes off and groups play them the way they're meant to be played.
That way, no one's ever more than two steps away. And there's none of this "diagonal" tomfoolery to worry about.
The Good-Neutral-Evil axis always bugged me anyway. Because it takes a deterministic viewpoint of morality. People are just "born evil" or whatnot. Psshaw. I call Bollocks! Why not let the PCs' actions tell the story of if they're good or evil?
The absolute deterministic silliness of the Good-Evil alignment axis is one very good reason why no one ever really used alignment, why it's not in the latest edition of the game (outside of the singular LG alignment) and why B/X did it right.
I will admit that in almost most literary stories, Chaos is synonymous with evil. So the difference between Evil and Chaos in a literary sense is small.
If I had a choice for alignment in DCC I would go with the following:
Lawful, Chaotic, Good, Evil, and Neutral. --- Five alignments
You pick the alignment that predominately expresses your character. If you are honor bound and law abiding, you would be lawful and could swing between good and evil deeds all day long. If you are good, it would not matter if you were lawful or chaotic in your application of good.
It would keep things really simple and provide a solid framework for alignment to be in the game and have some meaning.