Re: dcc rpg at garycon
Posted: Wed Mar 30, 2011 4:56 am
'tis only the beginning - I ran out of time last night and only got to just before The Boot.
The covers are coming out great. And just WAIT to see the maps.mshensley wrote:[various cover images]

We had a couple of initiative rolls, but once the party split up (at some point during the walrus-man episode) I reverted to "call on players in the order to best sustain cliff-hanger" initiative. But that was Judge's caveat; rules as written, we'd roll for every new combat.Chgowiz wrote: * Combat, as HARLEY ran it, was fast. No initiative, that I recall, except maybe during the battle with the group of walrus-dudes in front of the twin black spires. Was this precalculated and kept during the battle?
Heh. Noted. We do have the corruption table, as Jeff found out, but I'll kick your thoughts to Joseph.Chgowiz wrote: * Magic was fun to try, almost addictive. I like the success modes. I'd really like to see similar failure modes. Not just failure, but failure with a bang. Not just crits either. If you're gonna have tables for successes, have tables for failures, please.![]()
Yes. Intentionally a lot of the skills, searches and what not, are dictated by the player explaining what he or she wants to do. So it is less of a:Chgowiz wrote: * HARLEY abstracted a lot of the system for me. I never was sure what was required for searching, or for doing other things - so I'd just ask and he'd tell me. I like that a good competent DM will be able to run this system this way.
Again, Mushmouth 'Agan was *awesome.*Chgowiz wrote: * I never critted, so the dice/table reference from my char sheet wasn't relevant to me. I enjoyed the crits done to me and that others did - that gave each battle a unique flavor.
This is fair. The warriors are not "straight d20 rollers." With a bit of experience, they can be just as strategic/complex as spell casters.Chgowiz wrote: What gave me pause
* My combat was simple, but watching what some of the other guys had to do, the use of many dice could be confusing at first. (use a d20 + a d5. While it's just dice, at an instictive level, I found myself going 'Wha...'? until I had seen it a few times.)
Yes, layout will absolutely be key to presentation. The more we run playtests the better we are able to refine how the rough tables should look, and what makes the most immediate sense to someone playing it cold.Chgowiz wrote: * A lot of modifiers and dicing and dicing and dicing. This is the part where I think how you present the need to dice a lot and how you present the tables of results will be key. I have to admit, HARLEY made this very easy, but it might have a learning curve to what seems to be a key portion of the game.
We've considered that, having a esoteric "grimoire-like layout" for each spell, so you'd come to the game with your weird 10 page spellbook. I'm not sure where Joseph is on that final call. However the layout goes, we are definitely headed towards the "one spell per page" layout, like you saw at the con. For me, it sounds like fun - I'd be the player sewing together his photocopies into a tome of eldritch knowledge, but I can see how that might not appeal to every gamer.Chgowiz wrote: * The spell sheets - they were cool and at the same time, I'm flipping through them during the game to look at each one to see what is the best thing to do. It's a cool idea and a possible sticky point, which is why I put that aspect here. I'm also not sure if my levels increase the odds of doing good (from looking at the spell sheets and my char sheets, I'm guessing that as I increase in levels, my "DC" should go down?) If that's the case, those handy-dandy spell sheets are going to be tweaked each level? Wow - that's... uhhh... gonna be interesting to see how you can present that. Hehe, why do I see wizard players of DCC RPG toting around REAL spell books of charts?Just teasin'... but that's a challenge.
Ah ... and here ChicagoWiz drives to the heart of the matter, and is 100% correct. If we had played a 0-level game you would have seen this in action, with each player bringing 3+ PCs to the table and seeing them whittled away, one by one.Chgowiz wrote: I've now been reading more about the game around the Intarwebz and some playtesters have said "what about campaigns, the game's too gonzo for a PC to survive long" and I have an answer for them. Guns. Lots of guns.
No, really. Instead of guns, PCs. If I was playing a campaign using this system, I'd have at least four PCs. This game is going to be deadly, just from watching how things transpired at our table. I think 3 of us died, and I think we all were 3rd level or closeby? Yea... if Harley's game was indicative of the lethality, bring lots of guns. I tried to hire some hirelings, but apparently I blew my charisma roll and nobody else wanted to try. Ugh. Anyway... a campaign isn't going to be about just your one wonder dude and his/her life achievements. You need an army and you better bring one, because the DM ain't screwin' around with this game.
I'll be your retainer on this one. +1 from me on less setting.Chgowiz wrote:I'd like to see less setting, just the facts of the attributes, features and required mechanics. But that's me, you'll probably get a zillion people saying it should have setting. So call me the rebel here.
Roger. The assumption is that at some point in your caster’s prior career he had struck a bond with a patron. Invoking that patron, then, was ‘Agan calling upon his patron.Chgowiz wrote: Invoke Patron spell - I like it and I especially like that it's not a "fail and lose it" spell. Since I hadn't cast "bond" prior - HARLEY didn't ask me to, I figured it was pretty much cast till "Copernicus" skeeshed me. Well, that was about 3 times and he told me to beat it.
This came up at GenghisCon, too. Presently, RAW do not permit selecting a lower result (Joseph, please correct me if I’ve missed it), but I do think there is a case to be made for choosing a “lesser” manifestation.Chgowiz wrote: BTW, just as an aside, do the rules allow me to pick a lower result? If I had rolled on this chart and gotten a 15 where the dude is under my control, but I like him to be dazed and confused so my thief buddy can take him out, can I opt for the lesser result? I like that thought and I'd probably houserule yes.
When you acquire a spell in a campaign, your personal manifestation will be specific to the caster. There aren’t mechanical implications from the manifestation, so I’d be fine with the player picking his caster’s theme with manifestations, but you can also roll.Chgowiz wrote: General question - do we dice the manifestation or just pick?
A really good spellcheck, combined with a huge spellburn, could allow for a low-level caster to pull out a phenomenal result. However, it is fairly self-limiting in that spellburn comes at great cost and has implications for days. This, along with the risk of corruption (a much bigger deal in campaign play) balances the power of spellcasters.Chgowiz wrote: Magic Missile - I didn't use this but watched Rients cause holy freaking war on the walruses with it. Wow, that's one jacked up missile spell. I can see why he kept using it. That would make a first level guy pretty powerful - are you scaling the results so that the lower level guys aren't gonna get these high end roll results?
The final table of contents is still a work in process, but I’m doubting there will be much room for setting in the final presentation, whether we want it or not. I look at the current rules set, the insane art coming in, and the pre-order price looks like a steal. I'm not a layout guy, so I could be way off, but ... man.Chgowiz wrote: Now looking at it... it's pretty dense setting wise. What if my elves are wild chaotic fey creatures that say "screw your cities"? Is the setting info going to be part of the final book? Is there going to be an official DCC RPG setting that all this takes place in? Cause if so, that means I'm going to be strip mining your book liberally and the modules start to lose some value - to me. I'd like to see less setting, just the facts of the attributes, features and required mechanics. But that's me, you'll probably get a zillion people saying it should have setting. So call me the rebel here.
It wasn’t terribly apparent from your pre-gen, but every PC has a luck bonus specific to that character. So a warrior with a great luck score, say +3, might have a randomly determined luck effect that applies that bonus to all melee attacks. Or he might have a terrible luck, and have that apply to his AC. And so on.Chgowiz wrote: Luck - I didn't use it as I wasn't sure what it was about and in reading the description in the elf handout, it seems pretty meh. Applies to only one 1st level spell? I just became a magic missile gunner. LOL. I'd make this a bit more flexible if I were going to DM... another houserule area. Oh wait, looking at the char sheet, it says that my luck bonus applies to missile rolls? So now I'm confused about luck in general.
This one falls on my shoulders. When we started seating more and more players for the session, plus kids, I opted to gloss over mercurial magic for getting the game moving.Chgowiz wrote: The bit about mercurial magic was kinda lost on me, under Action dice. What is the difference between arcane magic and mercurial magic? You might want to make that a bit clearer on the handout?
<stormtrooper>smathis wrote:I'll be your retainer on this one. +1 from me on less setting.Chgowiz wrote:I'd like to see less setting, just the facts of the attributes, features and required mechanics. But that's me, you'll probably get a zillion people saying it should have setting. So call me the rebel here.
Thanks for your review, Chgowiz.
Exactly. Just don't roll that one, right?Chgowiz wrote:Spellburn being sacrificing your attributes to add to your roll? OK, that makes sense... when you positively, absolutely gotta whack the bad guy and you're willing to lay out the mage over a period of days of recovery just so he can do it.
I think you guys might be on the same page.dkeester wrote:smathis wrote:Put me down as +1 for a reboot of Aereth with a book or box.Chgowiz wrote:I'd like to see less setting, just the facts of the attributes, features and required mechanics. But that's me, you'll probably get a zillion people saying it should have setting. So call me the rebel here.
EDIT: Separate from the main rulebook, naturally.
...Perhaps 1 step down per level? That'd model learning the finesse needed to 'bend' the effect...Harley Stroh wrote:Presently, RAW do not permit selecting a lower result (Joseph, please correct me if I’ve missed it), but I do think there is a case to be made for choosing a “lesser” manifestation.Chgowiz wrote:If I had rolled on this chart and gotten a 15 where the dude is under my control, but I like him to be dazed and confused so my thief buddy can take him out, can I opt for the lesser result?
GnomeBoy, I like your thinking.GnomeBoy wrote:...Perhaps 1 step down per level? That'd model learning the finesse needed to 'bend' the effect...Harley Stroh wrote:Presently, RAW do not permit selecting a lower result (Joseph, please correct me if I’ve missed it), but I do think there is a case to be made for choosing a “lesser” manifestation.Chgowiz wrote:If I had rolled on this chart and gotten a 15 where the dude is under my control, but I like him to be dazed and confused so my thief buddy can take him out, can I opt for the lesser result?
Gaaaah. Michael, I should have guessed you'd be there. Makes me even more bummed that I missed the Mt Prospect game session.Chgowiz wrote:OK, my feedback.
finarvyn wrote:You think HARLEY can be packaged with each rulebook? I'm thinking we need to ponder the logistics of this.
With nano-tech, anything is possible!JediOre wrote:You'd be amazed at the life like photo-copiers on the market these days!finarvyn wrote:You think HARLEY can be packaged with each rulebook? I'm thinking we need to ponder the logistics of this.

...And that you, apparently, have a large yellow Jaycees beer can looming dangerously over your left shoulder.Harley Stroh wrote:I love how Doug is "Free and Accepted."
I fear you're both quite insane. I'm in dkeester's Imperial Star Destroyer on the topic of the setting.smathis wrote:I'll be your retainer on this one. +1 from me on less setting.Chgowiz wrote:I'd like to see less setting, just the facts of the attributes, features and required mechanics. But that's me, you'll probably get a zillion people saying it should have setting. So call me the rebel here.
Or, y'know, the Call of Cthulhu rpg. Wasn't Lovecraft in Appendix N?Chgowiz wrote:if the lethality level stays the same and I hope it does. This takes D&D back to a feel like wargaming...
Err...OK, I love Harley and he's unquestionably a Game Master Deity and King of All Time and Space. And he smells nice, too.Chgowiz wrote:HARLEY
Heh. Everyone knows I'm just a shy dork that likes to play rpgs. But my name (Harley Davidson + Stroh's Beer) happens to be at the confluence of ChicagoWiz's two great muses. And they must work because Wiz runs a great game; if you catch him at a con, don't hesitate to jump in.Ogrepuppy wrote: What's with all the capitols?
LOL. +1 for this post.Ogrepuppy wrote:Err...OK, I love Harley and he's unquestionably a Game Master Deity and King of All Time and Space. And he smells nice, too.Chgowiz wrote:HARLEY
But even your homeboy God only merits a single capitol "G" in the literature.
Are you founding a new religion? (Harleyism? Strohianity?)
What's with all the capitols?