Re: Blackdirge’s Dungeon Denizens as Monster Manual for DCC
Posted: Mon Feb 28, 2011 8:30 pm
Some points:
1) Orcs are Appendix N. Tolkien is on that list, I believe.
2) NPC goons are more frequent than horrors from the deep. I would like piles of human goons to fight.
3) Generic monsters = setting flavor. I want to have goblins in the forests, orcs in the mountains, and giant bugs and swarms. I like that stuff. I really hope there is a *hefty* portion of the core book filled with generic monsters; I'm in the "Pathfinder Core is too small a book" school of thought when it comes to this, of course. M&M has generic NPCs (like police, thugs, scientists, robots, etc.), but it's only a few pages. This would also include animals: horses, wolves, snakes, swarms of rats, bugs, spiders, bats; familiars/pets; and giant varieties like frogs and spiders.
4) Frankly: stat out NPC warriors, and other mortal mooks. They come up more often than anything else in Appendix N. I could use a section of them as much as I could use a section on monsters.
5) Let's differentiate between standard adventure creatures and Unique Horrors (which could include Dragons). Unique horrors are things that likely don't exist in dungeons outside of the individual module they appear in. They're not Orcs, but adventure-specific encounters, even if they're armies of them. The army of Serpentfolk under the pyramid, for example, sure they're Unique Horrors.
Generics are things everyone knows about (ie: Zombies) and that we need for the material. Not that they have to be common.
Unique Horrors are things characters *shouldn't* know about. Or at least wouldn't likely come across. In theory, the Wolfman should be here, along with Cthulhu, and a loooot of Unique baddies. Dragons could go here, for example.
6) (and I can't be too clear with this) Monsters don't make my magic more magical. I DO. I scare my players all the time with basic critters like goblins. Good descriptions make that stuff great.
7) I like that Annual idea. Maybe have interesting titles so they're easy to tell apart, like "Annual 4: Blood of Battle" for the mass combat rules. Or something.
1) Orcs are Appendix N. Tolkien is on that list, I believe.
2) NPC goons are more frequent than horrors from the deep. I would like piles of human goons to fight.
3) Generic monsters = setting flavor. I want to have goblins in the forests, orcs in the mountains, and giant bugs and swarms. I like that stuff. I really hope there is a *hefty* portion of the core book filled with generic monsters; I'm in the "Pathfinder Core is too small a book" school of thought when it comes to this, of course. M&M has generic NPCs (like police, thugs, scientists, robots, etc.), but it's only a few pages. This would also include animals: horses, wolves, snakes, swarms of rats, bugs, spiders, bats; familiars/pets; and giant varieties like frogs and spiders.
4) Frankly: stat out NPC warriors, and other mortal mooks. They come up more often than anything else in Appendix N. I could use a section of them as much as I could use a section on monsters.
5) Let's differentiate between standard adventure creatures and Unique Horrors (which could include Dragons). Unique horrors are things that likely don't exist in dungeons outside of the individual module they appear in. They're not Orcs, but adventure-specific encounters, even if they're armies of them. The army of Serpentfolk under the pyramid, for example, sure they're Unique Horrors.
Generics are things everyone knows about (ie: Zombies) and that we need for the material. Not that they have to be common.
Unique Horrors are things characters *shouldn't* know about. Or at least wouldn't likely come across. In theory, the Wolfman should be here, along with Cthulhu, and a loooot of Unique baddies. Dragons could go here, for example.
6) (and I can't be too clear with this) Monsters don't make my magic more magical. I DO. I scare my players all the time with basic critters like goblins. Good descriptions make that stuff great.
7) I like that Annual idea. Maybe have interesting titles so they're easy to tell apart, like "Annual 4: Blood of Battle" for the mass combat rules. Or something.