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Re: The DCC RPG and Spellslinging
Posted: Fri Feb 11, 2011 11:12 am
by geordie racer
smathis wrote:Rituals would be things that got found, researched and handed out as potential treasure.
Yes, I definitely think that Rituals are not something you receive by just being a certain level, you have to actively discover or research them - in Conan you're really not a sorcerer of great significance until you've studied the Scrolls of Skelos. The search for a ritual (e.g to heal the mage-cursed King before war descends on the land) can be a quest in itself.
Re: The DCC RPG and Spellslinging
Posted: Fri Feb 11, 2011 11:16 am
by Machpants
That is pretty cool, although I would tweak a lot of things (like summoning a god should require a hell of a lot more sacrifices and ritual participants) but the idea is sure sound.
I
do not like this part though "Cleric is going to choose Cure Light Wounds"
@Geordie, yeah in that way 4E got it right. Love your avatar, haven't seen that guy since I was a kid!
Re: The DCC RPG and Spellslinging
Posted: Fri Feb 11, 2011 12:43 pm
by smathis
Machpants wrote:That is pretty cool, although I would tweak a lot of things (like summoning a god should require a hell of a lot more sacrifices and ritual participants) but the idea is sure sound.
I
do not like this part though "Cleric is going to choose Cure Light Wounds"

Thanks. I agree tweaking would be in order. As for the "Cleric" bit, I hope the gist of it wasn't lost. As a comparison, one might say that a Magic-User is going to choose "Charm Person" over some Hedge Wizard's "Love Spell" ritual 99.9% of the time.
I think the contrast of the hoops the "mundanes" have to jump through to get any sort of effect versus the sheer power that Magic-Users have at their disposal would emphasize how powerful and magical those MUs, Elves and Clerics are. That's one of the reasons I like rituals and low-magic options being around.
Thief: "Look, I can do this 10-minute ritual that makes this specific kind of rock smaller than the size of my hand glow with low light for a few minutes. Sure, I'm a little winded. I could use a nap, really. But, hey, it's cool right? I picked it up from a Hedge Mage..."
Magic-User: "Hmm. Interesting. A little dimmer than a candle. Check this out...
LIGHT!"
Re: The DCC RPG and Spellslinging
Posted: Fri Feb 11, 2011 12:47 pm
by Machpants
Oh yeah I get you, your basic premise is great, and I hope the way DCC is going. But I don't want to see CLW 'cos that is DnD (with all the attendant 15min adventruing day type stuff) but not Appendix N. As I said on the healing thread, I would like to see recovery of 'HP' easily but healing of actual injury hard, as in healing should be a ritual, even if a 10 minute one.
Re: The DCC RPG and Spellslinging
Posted: Sat Feb 12, 2011 4:00 am
by Fabio.MilitoPagliara
on healing and spellsinging
one way could be the following: healing spell are dangerous for the receiver
e.g.: each healing you get in a day raise the possibility of chaos infection or demonic possession or BAD THINGS to the healed
"my arm seem to have a will of its own since Brother Rodrick called down the Dark One will to heal it"
Re: The DCC RPG and Spellslinging
Posted: Sat Feb 12, 2011 7:23 am
by smathis
Machpants wrote:Oh yeah I get you, your basic premise is great, and I hope the way DCC is going. But I don't want to see CLW 'cos that is DnD (with all the attendant 15min adventruing day type stuff) but not Appendix N. As I said on the healing thread, I would like to see recovery of 'HP' easily but healing of actual injury hard, as in healing should be a ritual, even if a 10 minute one.
Ah. I get you. It will be interesting to see what Joseph takes from all this discussion. It's going to be hard to downplay the Cleric's role as a healer without coming up with something at least a little
different for hit points.
Joseph's been quiet for a few days which hopefully means he busy testing things and working on DCC. Who knows what he has in mind?
Re: The DCC RPG and Spellslinging
Posted: Sat Feb 12, 2011 7:24 am
by smathis
Fabio.MilitoPagliara wrote:on healing and spellsinging
one way could be the following: healing spell are dangerous for the receiver
e.g.: each healing you get in a day raise the possibility of chaos infection or demonic possession or BAD THINGS to the healed
"my arm seem to have a will of its own since Brother Rodrick called down the Dark One will to heal it"
That's a great idea. It would be nice to see something like that in the game.
Re: The DCC RPG and Spellslinging
Posted: Sun Feb 13, 2011 12:29 am
by geordie racer
Machpants wrote:@Geordie, yeah in that way 4E got it right. Love your avatar, haven't seen that guy since I was a kid!
My own Appendix N would definitely include the
Noggin the Nog cartoon and books.

Re: The DCC RPG and Spellslinging
Posted: Sun Feb 13, 2011 11:16 am
by Machpants
LOL a worthy addition!
Re: The DCC RPG and Spellslinging
Posted: Sun Feb 13, 2011 9:29 pm
by goodmangames
smathis wrote:Joseph's been quiet for a few days which hopefully means he busy testing things and working on DCC. Who knows what he has in mind?
I can't keep up with all you guys and your great ideas!
Right now the spell system is moving along well without rituals as they're described here. But the way you're describing them, they should be relatively easy to integrate as a 3PP licensed product or as fan material.