Awarding XP

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nod
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Awarding XP

Post by nod »

This question has likely been asked a number of times, but i cannot find an answer on here. My question is, since XP is awarded based on encounter, how do you define an "encounter"? is it a single combat, or a whole level of a dungeon? or an entire adventure? What is an encounter?
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GnomeBoy
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Re: Awarding XP

Post by GnomeBoy »

If you're running the published adventures, then basically each keyed area would constitute an encounter. So Portal Under the Stars in the back of the rulebook would have 9 encounters. Area 9 is a treasure vault and likely poses no threat, no loss of resources (rather an uptick in resources!), etc. would mean 0 XP.

If you only handed out 0 to 4 XP for an entire adventure, character progress would be greatly slowed. But I guess that might be appropriate for some campaigns.
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nod
Gongfarmer
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FLGS: Guardian games

Re: Awarding XP

Post by nod »

super insightful. thanks for the feedback.
BanjoJohn
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Re: Awarding XP

Post by BanjoJohn »

Yeah, I like to think of "Encounter" as being things like... traps, hidden doors, combat encounters, finding treasure, solving a puzzle, unlocking a locked door/chest. If you're in a long term campaign I also like to think of like... having a useful discussion with an NPC where you learn a lot of useful information, or develop some relationship milestone with a town/character, as an encounter. Throwing a party with carousing counts as an encounter

Encounter is very subjective. So I suggest getting creative with it, if you only count combat as encounters it could take forever to level up if you stick to XP based leveling.
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