My Aquerrian Campaign Language Chart
Posted: Fri Apr 24, 2020 9:11 am
Hey all!
The DCC RPG book serves all needs for all people, and languages like 'Lizard Man' or 'Elf' are generic. Too generic. If monsters are supposed to be weird and wonderful, and our inspiration is Appendix N, would a backwards tribe in Michael Moorcock's world speak Elven, or would they speak Eq'uel'tabalaa?
Here's the chart we use in our campaign to determine languages. It's got the alignment languages and the standby languages of Dwarven, Elven, Demonic, Druidic, etc, but many of them have evocative names. I've also thrown in some regional human languages, campaign-specific monster languages, and some other nice things like a magic-specific script.
Enjoy, and may your tombs be filled with antediluvian texts, your whispers in tavern corners be mysterious, and your rings of power have inscriptions you dare not utter in the tongue of the Grue!
https://archadestower.blogspot.com/2020 ... chart.html
The DCC RPG book serves all needs for all people, and languages like 'Lizard Man' or 'Elf' are generic. Too generic. If monsters are supposed to be weird and wonderful, and our inspiration is Appendix N, would a backwards tribe in Michael Moorcock's world speak Elven, or would they speak Eq'uel'tabalaa?
Here's the chart we use in our campaign to determine languages. It's got the alignment languages and the standby languages of Dwarven, Elven, Demonic, Druidic, etc, but many of them have evocative names. I've also thrown in some regional human languages, campaign-specific monster languages, and some other nice things like a magic-specific script.
Enjoy, and may your tombs be filled with antediluvian texts, your whispers in tavern corners be mysterious, and your rings of power have inscriptions you dare not utter in the tongue of the Grue!
https://archadestower.blogspot.com/2020 ... chart.html