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Posted: Sun Jul 17, 2016 2:19 pm
by TheDiceMustRoll
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Re: Is MCC going to slow down the production of DCC modules?
Posted: Sun Jul 17, 2016 10:10 pm
by Ravenheart87
I'm sure MCC and DCCL modules will be easy to use with DCC.
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Posted: Mon Jul 18, 2016 6:22 pm
by TheDiceMustRoll
[deleted]
Re: Is MCC going to slow down the production of DCC modules?
Posted: Mon Jul 18, 2016 7:10 pm
by DM Marcus
Good question. I would think that there would be a flurry of MCC modules at first because it's new and shiny, but then things will settle back down. As more and more people discover the two games, there will be more writers coming up with adventures. I think there are more 3rd party modules being written for DCC than ever, just being a casual observer.
I can tell you one thing... I have a new DCC adventure coming out with Jon at Purple Sorcerer very soon. There's one!
Re: Is MCC going to slow down the production of DCC modules?
Posted: Tue Jul 19, 2016 3:45 am
by michaelcurtis
I have five DCC RPG adventures in the pipeline right now, so I wouldn't worry about GG becoming "All MCC all the time" any time soon.
And thanks for the demand for more Shudder Mountains stuff. Your wish may soon be granted...
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Posted: Tue Jul 19, 2016 3:08 pm
by TheDiceMustRoll
[deleted]
Re: Is MCC going to slow down the production of DCC modules?
Posted: Wed Jul 20, 2016 2:48 am
by finarvyn
Well, I can say that the initial surge of DCC modules was just insane. I playtested them in the early days and we had a hard time getting our group together often enough, there were so many. Things have quieted down somewhat but I think there will continue to be a flow of great modules.