Speed questions
Posted: Mon Aug 17, 2015 6:12 am
So how exactly does character speed come into play during your games? I know in past (different) games I've used speed for two things:
1) In-game battles, speed determining movement across a battlemat, however it seems many people use more abstracted movement in this game making that largely moot.
2) Overland movement, which I do plan to incorporate into this game if all goes well with my group and we want to keep it up, making it more sandboxy, however it's usually not long before people manage to find a horse, or pay somebody to take them in a cart, etc.
So am I missing something? Does anybody else use speed in more situations, or have people found a good way to incorporate it into battles still keeping them generally abstracted vs having a battle grid for them all?
Thanks!
1) In-game battles, speed determining movement across a battlemat, however it seems many people use more abstracted movement in this game making that largely moot.
2) Overland movement, which I do plan to incorporate into this game if all goes well with my group and we want to keep it up, making it more sandboxy, however it's usually not long before people manage to find a horse, or pay somebody to take them in a cart, etc.
So am I missing something? Does anybody else use speed in more situations, or have people found a good way to incorporate it into battles still keeping them generally abstracted vs having a battle grid for them all?
Thanks!