I'm a New Guy
Posted: Mon Jun 08, 2015 7:39 am
Hey folks! First thing's first - This game looks awesome.
I'm so stoked to play. I grew up playing D&D through the 90s, then my group all became adults and we were usually to busy to invest enough time into a game, so I've been out of the loop for years. Just in the past couple months my girlfriend and a couple family members have expressed interest in playing some tabletop, but I was looking for something just right. I started buying up some 5e stuff when I stumbled across DCC. Good lawd, it looks brilliant. It reminds me so much of the cut throat D&D games my group would run.
Anyways, I'll resist the urge to yack too much about my gaming roots! I have some questions.
First, what does the rulebook include? I see it's a big weighty tome, but I can't seem to find a single review or anything where it addresses what's in it. Is there a monster manual in it? Are there any adventures or funnels in it? All I really know is that it addresses character creation and classes and such. I saw that much in a video.
Second, are there any guidelines to creating a funnel? I want to get a game going asap, possibly without waiting for an order to arrive - I like to research everything I buy, and then you've got to wait for it to actually arrive, and I may be rolling some dice as soon as this weekend. It seems like the funnel isn't as easy to whip up as your average adventure - it has to be difficult enough to slaughter the weak, while still possible to defeat so that the survivors can go on to become adventurers, right?
I'm looking for info particularly about the funnel right now. I found a pdf for the beta rules through a google search so that would be enough to get us rolling some dice, now I just need to whip up an adventure. I was thinking about a tower - I've got a story brewing for it - and I was thinking that I could prepare, say, 10 levels to this tower, and being a tower, each level would be sort of small and contained. That way I could start them off, and if by level 5 the party is whittled down to a group of survivors, then I could cut out the remaining levels and say the 6th level has your boss waiting for that final battle. Pretty basic, I know, but I've got a lot of roleplay-rust to shake off!
Couldn't be more excited to have found this game. Truly, it's genius.
I'm so stoked to play. I grew up playing D&D through the 90s, then my group all became adults and we were usually to busy to invest enough time into a game, so I've been out of the loop for years. Just in the past couple months my girlfriend and a couple family members have expressed interest in playing some tabletop, but I was looking for something just right. I started buying up some 5e stuff when I stumbled across DCC. Good lawd, it looks brilliant. It reminds me so much of the cut throat D&D games my group would run.
Anyways, I'll resist the urge to yack too much about my gaming roots! I have some questions.
First, what does the rulebook include? I see it's a big weighty tome, but I can't seem to find a single review or anything where it addresses what's in it. Is there a monster manual in it? Are there any adventures or funnels in it? All I really know is that it addresses character creation and classes and such. I saw that much in a video.
Second, are there any guidelines to creating a funnel? I want to get a game going asap, possibly without waiting for an order to arrive - I like to research everything I buy, and then you've got to wait for it to actually arrive, and I may be rolling some dice as soon as this weekend. It seems like the funnel isn't as easy to whip up as your average adventure - it has to be difficult enough to slaughter the weak, while still possible to defeat so that the survivors can go on to become adventurers, right?
I'm looking for info particularly about the funnel right now. I found a pdf for the beta rules through a google search so that would be enough to get us rolling some dice, now I just need to whip up an adventure. I was thinking about a tower - I've got a story brewing for it - and I was thinking that I could prepare, say, 10 levels to this tower, and being a tower, each level would be sort of small and contained. That way I could start them off, and if by level 5 the party is whittled down to a group of survivors, then I could cut out the remaining levels and say the 6th level has your boss waiting for that final battle. Pretty basic, I know, but I've got a lot of roleplay-rust to shake off!
Couldn't be more excited to have found this game. Truly, it's genius.