DCC RPG Thief Character Sheet
Posted: Wed Oct 02, 2013 2:28 pm
After trying various different styles of DCC Character sheet that I found online, I decided it was time to have a go at making my own. My problem was that as a level 5 thief (our campaign has been running weekly for over a year now), I found that my luck needed more space as it kept changing all the time depending on how I used it -- more room for erasing! Also I found that my thief abilities tended to change a lot depending on what bonus came into play at the time. So I've tried to make a sheet that would help keep track of these, while also keeping things simple and in the spirit of DCC.
I loved the hand-drawn feel of this one: http://www.goodman-games.com/forums/vie ... 60&t=44186 So decided to use that as my starting point -- Thanks Chrsitian & Kirin!
Here is what I came up with:

And here is how it looks filled out:

Here is a High Res one for downloading and Printing:
http://www.whelon.com/DCCRPG/CJW_DCC_Th ... ighRes.jpg
For the thief abilities, I tried to devise a system that would let me quickly see which bonus were applied in which situations. So I use the small circles for the base (rulebook) ability, then a series of annotations to show which modifiers apply to which abilities. It's still a little arcane, but I think it's working better than what I was doing before, which was all over the place. Aside from the Agility, Intelligence and Personality bonuses, there is one for tools, check penalties, and things like gloves & boots. And room to add more. e.g. my thief was "Born under the loom" and gets +1 to all thief checks. She has two sets of thieves tools, which confer different bonuses and boots of sneaking silently. She also has some Elven Chainmail of the Shadow, which messes things up a bit, because it adds to some thief abilities (sneak & hide), but detracts from others (e.g. climb) because of the check penalty. This almost breaks my system, but I think it just about handles it. Anyway, the idea is that I can quickly see what my basic roll is, and why.
I carried the system of having the Base stat in a smaller circle throughout the sheet, as it seems to happen a lot (at least the way my group plays) that stats are continually getting altered, and we need to keep track of that base number.
For AC and to Hit, I've similarly used the areas to the side to keep track of what's affecting that base number to give the current number. For weapons, I wanted to have more room to list my thief's different options, such as garotte, blackjack and blowgun - again with annotations to explain how they are powered.
Equipment & treasure all goes on another sheet/on the back. I've just kept a small area for "Special Items & Notes" where the most important stuff that affect rolls is listed.
Finally I wanted to get those Crit and Fumble dice in a nice central place
Anyway, hope this may be useful to some of my fellow thieves out there.
Chuck
I loved the hand-drawn feel of this one: http://www.goodman-games.com/forums/vie ... 60&t=44186 So decided to use that as my starting point -- Thanks Chrsitian & Kirin!
Here is what I came up with:

And here is how it looks filled out:
Here is a High Res one for downloading and Printing:
http://www.whelon.com/DCCRPG/CJW_DCC_Th ... ighRes.jpg
For the thief abilities, I tried to devise a system that would let me quickly see which bonus were applied in which situations. So I use the small circles for the base (rulebook) ability, then a series of annotations to show which modifiers apply to which abilities. It's still a little arcane, but I think it's working better than what I was doing before, which was all over the place. Aside from the Agility, Intelligence and Personality bonuses, there is one for tools, check penalties, and things like gloves & boots. And room to add more. e.g. my thief was "Born under the loom" and gets +1 to all thief checks. She has two sets of thieves tools, which confer different bonuses and boots of sneaking silently. She also has some Elven Chainmail of the Shadow, which messes things up a bit, because it adds to some thief abilities (sneak & hide), but detracts from others (e.g. climb) because of the check penalty. This almost breaks my system, but I think it just about handles it. Anyway, the idea is that I can quickly see what my basic roll is, and why.
I carried the system of having the Base stat in a smaller circle throughout the sheet, as it seems to happen a lot (at least the way my group plays) that stats are continually getting altered, and we need to keep track of that base number.
For AC and to Hit, I've similarly used the areas to the side to keep track of what's affecting that base number to give the current number. For weapons, I wanted to have more room to list my thief's different options, such as garotte, blackjack and blowgun - again with annotations to explain how they are powered.
Equipment & treasure all goes on another sheet/on the back. I've just kept a small area for "Special Items & Notes" where the most important stuff that affect rolls is listed.
Finally I wanted to get those Crit and Fumble dice in a nice central place
Anyway, hope this may be useful to some of my fellow thieves out there.
Chuck



