Consequences of PC deaths
Posted: Thu Aug 23, 2012 6:53 pm
Im curious about how different people handle the death of a (greater than 0-level) PC in the DCC RPG. I didn't see any guidelines in the rulebook for it, and I'm interested in ideas and especially practical experience for what people do when a PC bites it. Here are some methods I've seen, and some pros and cons of each:
1. Start again. The player rolls up a new Level 1 PC who joins the party.
Pros: Often easy to work into the story. Fairly straightforward.
Cons: PC might be significantly weaker than rest of party, and risks getting caught in a "death spiral" where player is rolling up a new level 1 character every session. No funnel to get attached to the character.
2. Funnel again. The player rolls up 3-4 new level 0 characters who join the party.
Pros: Usually easy to work into the story. Keeps the funnel going.
Cons: Death spiral, as above, but PC has even more catching up to do.
3. Promote a henchman. The party promotes one of its henchmen, either as a level 1 character, or with an XP score based on how long the henchman has been around.
Pros: Should fit right into the campaign. Character likely already has some backstory. Gives easy way for players to maintain pool of "backup characters".
Cons: Still weaker than the rest of the party, but maybe not by much. Requires tracking henchman XP or at least henchman names/story.
4. New level x PC. Player rolls up a new character who is the same level as the other PCs.
Pros: Little or no power discrepancy. Player doesn't have to miss out on anything.
Cons: Can be hard to justify in story, especially at higher levels. Takes some sting out of death (I don't care if my wizard dies, it's the easiest way to dump these corruptions!).
Any thoughts on these, or other methods I didn't think of?
1. Start again. The player rolls up a new Level 1 PC who joins the party.
Pros: Often easy to work into the story. Fairly straightforward.
Cons: PC might be significantly weaker than rest of party, and risks getting caught in a "death spiral" where player is rolling up a new level 1 character every session. No funnel to get attached to the character.
2. Funnel again. The player rolls up 3-4 new level 0 characters who join the party.
Pros: Usually easy to work into the story. Keeps the funnel going.
Cons: Death spiral, as above, but PC has even more catching up to do.
3. Promote a henchman. The party promotes one of its henchmen, either as a level 1 character, or with an XP score based on how long the henchman has been around.
Pros: Should fit right into the campaign. Character likely already has some backstory. Gives easy way for players to maintain pool of "backup characters".
Cons: Still weaker than the rest of the party, but maybe not by much. Requires tracking henchman XP or at least henchman names/story.
4. New level x PC. Player rolls up a new character who is the same level as the other PCs.
Pros: Little or no power discrepancy. Player doesn't have to miss out on anything.
Cons: Can be hard to justify in story, especially at higher levels. Takes some sting out of death (I don't care if my wizard dies, it's the easiest way to dump these corruptions!).
Any thoughts on these, or other methods I didn't think of?