Magic Items
Posted: Mon Mar 12, 2012 12:49 pm
How are magic items treated in DCC?
I've always liked the Earthdawn way, where each magical item has its own history. You have to unravel that history in order to unlock the item's powers. For example:
A Magical Sword
Level 1
Requirement: Discover the name of the sword
Unlock: +1 to attack +1 to damage
Level 2
Requirement: Find the name of the blacksmith who forged the sword
Unlock: +2 to attack +2 to damage
Level 3
Requirement: Find the name of the priest that blessed the blade
Unlock: Heal 1d8 damage once/day
Makes things that more interesting.
I've always liked the Earthdawn way, where each magical item has its own history. You have to unravel that history in order to unlock the item's powers. For example:
A Magical Sword
Level 1
Requirement: Discover the name of the sword
Unlock: +1 to attack +1 to damage
Level 2
Requirement: Find the name of the blacksmith who forged the sword
Unlock: +2 to attack +2 to damage
Level 3
Requirement: Find the name of the priest that blessed the blade
Unlock: Heal 1d8 damage once/day
Makes things that more interesting.