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Interview with Joseph & Harley on the DCC line, DCC RPG, etc
Posted: Sun Mar 04, 2012 9:03 am
by goodmangames
Just posted by some of our German friends. Read the German version of the interview as well for extra credit.
http://greifenklaue.wordpress.com/2012/ ... -the-dccs/
Re: Interview with Joseph & Harley on the DCC line, DCC RPG,
Posted: Sun Mar 04, 2012 9:39 am
by mythfish
goodmangames wrote:Just posted by some of our German friends. Read the German version of the interview as well for extra credit.
I got an A- when I read the English version, and that's good enough for me. I'll pass on the extra credit.

Re: Interview with Joseph & Harley on the DCC line, DCC RPG,
Posted: Mon Mar 05, 2012 3:03 am
by finarvyn
My favorite part:
Argamae: What is your target audience for the upcoming DCC roleplaying game?
Joseph: Joseph Goodman is my target audience. I have said this before and I’ll say this again: I’m writing this game for me. It’s the game I’ve always wanted to play. Hopefully a few other folks will like it as well.
Re: Interview with Joseph & Harley on the DCC line, DCC RPG,
Posted: Mon Mar 05, 2012 3:52 am
by Greifenklaue
Hi!
The second part is online.
->
http://greifenklaue.wordpress.com/2012/ ... -the-rest/
The german version will following today afternoon (German time ...), but I think the english part is the most interest for the guys of this board.
Great thanx to Joseph and Harley, also to Argamae for the translation.
We also recorded a podcast (actually three) but lost the data (also the save data), so we will start this again.
Re: Interview with Joseph & Harley on the DCC line, DCC RPG,
Posted: Mon Mar 05, 2012 12:21 pm
by Coleston the Cavalier
finarvyn wrote:My favorite part:
Argamae: What is your target audience for the upcoming DCC roleplaying game?
Joseph: Joseph Goodman is my target audience. I have said this before and I’ll say this again: I’m writing this game for me. It’s the game I’ve always wanted to play. Hopefully a few other folks will like it as well.
I could not agree more!
I have been looking for a rpg like this for about five years now.
Re: Interview with Joseph & Harley on the DCC line, DCC RPG,
Posted: Mon Mar 05, 2012 1:58 pm
by Greifenklaue
I don`t know that I had searched something like this, but when I found, I knew that I searched this my hole life.
I read with satisfaction that a German version is possible.
By the way, will BHP become a DCC-Third party publisher (the newsblogger in me force me to ask ...)? It would be great!!!
Re: Interview with Joseph & Harley on the DCC line, DCC RPG,
Posted: Mon Mar 05, 2012 4:04 pm
by Coleston the Cavalier
Greifenklaue wrote:I don`t know that I had searched something like this, but when I found, I knew that I searched this my hole life.
I read with satisfaction that a German version is possible.
By the way, will BHP become a DCC-Third party publisher (the newsblogger in me force me to ask ...)? It would be great!!!
I am pretty sure BHP might have been the first DCC-3rd party publisher! Our line of "Appendix N Adventures" will follow DCC RPG into game stores around the world.

I am just waiting for one more piece of art before I will announce our first release due in May.
Re: Interview with Joseph & Harley on the DCC line, DCC RPG,
Posted: Mon Mar 05, 2012 10:21 pm
by Greifenklaue
That`s very cool!!!
Re: Interview with Joseph & Harley on the DCC line, DCC RPG,
Posted: Thu Mar 15, 2012 8:58 pm
by blindelf
Just want to say that this interview was incredibly well-conducted, information-rich, fun and educational.
This is what actually allowed me to get a few of my friends interested in playing DCC RPG, this interview.
Re: Interview with Joseph & Harley on the DCC line, DCC RPG,
Posted: Tue Mar 20, 2012 7:55 pm
by smathis
finarvyn wrote:My favorite part:
Argamae: What is your target audience for the upcoming DCC roleplaying game?
Joseph: Joseph Goodman is my target audience. I have said this before and I’ll say this again: I’m writing this game for me. It’s the game I’ve always wanted to play. Hopefully a few other folks will like it as well.
Whew!
I feel better now. I was beginning to wonder about TA/TG because, well, they're just how I want them to be (thus far). Happy to see I'm following in Joseph's footsteps here.
Re: Interview with Joseph & Harley on the DCC line, DCC RPG,
Posted: Wed Mar 21, 2012 12:37 pm
by Karaptis
There's nothing worse than when a game changes because of people whining that X class or Y race needs to be nerfed for game balance

. Joseph's approach is if something or someone is powerful, it was the dice that did it. I like the concept of balance through pure randomization. It's just a matter of making sure the DM isn't a Monty Hall DM (as opposed to my Monty Python DMing

).
Re: Interview with Joseph & Harley on the DCC line, DCC RPG,
Posted: Thu Mar 22, 2012 6:01 am
by smathis
Karaptis wrote:There's nothing worse than when a game changes because of people whining that X class or Y race needs to be nerfed for game balance

. Joseph's approach is if something or someone is powerful, it was the dice that did it. I like the concept of balance through pure randomization. It's just a matter of making sure the DM isn't a Monty Hall DM (as opposed to my Monty Python DMing

).
I agree. But I will also add that I found Joseph's openness to listen to and act on feedback during the playtesting period to be outstanding. I'll probably put up a blogpost at some point about it... But I've found most companies and authors prefer to treat "playtesting" as an extended marketing exercise instead of a trial-by-fire of the product.
Joseph not only delayed the print date of the game but he significantly REWROTE huge sections of DCC based on feedback he received. Not in the name of game balance, though. But in the spirit of straightening things out and making a better product. Things like changing the Thief's abilities from percentages to bonuses. Adding in little rules tweaks like d10 if untrained. Re-writing the Spells so they were more aligned to the level-based structure. That's unheard of, IME.
I've been involved with more than a few playtests in my day and this is maybe the second or third where a company or author was THAT invested in feedback. So, yes, he designed it primarily for his own tastes.
But he was REALLY cool about it too.
Re: Interview with Joseph & Harley on the DCC line, DCC RPG,
Posted: Thu Mar 22, 2012 7:08 am
by Harley Stroh
smathis wrote:I've been involved with more than a few playtests in my day and this is maybe the second or third where a company or author was THAT invested in feedback. So, yes, he designed it primarily for his own tastes.
But he was REALLY cool about it too.
At the risk of sounding too pithy:
He wrote it for himself.
He rewrote it for us.
//H
Re: Interview with Joseph & Harley on the DCC line, DCC RPG,
Posted: Thu Mar 22, 2012 7:20 am
by smathis
Harley Stroh wrote:smathis wrote:I've been involved with more than a few playtests in my day and this is maybe the second or third where a company or author was THAT invested in feedback. So, yes, he designed it primarily for his own tastes.
But he was REALLY cool about it too.
At the risk of sounding too pithy:
He wrote it for himself.
He rewrote it for us.
//H
Nice!
Harley Stroh: Revenge of the Pith!!!
Re: Interview with Joseph & Harley on the DCC line, DCC RPG,
Posted: Thu Mar 22, 2012 12:03 pm
by Karaptis
I totally respect his holding the line on demi humans and class. Too many times in the past RPGs offered super races (freakin Dragonmen really?). I miss the old school art as well as compared to the mangaesque garbage the competition has in their books with the six foot swords as thick as a tree trunk being held one handed by an elf.