We ran three sessions of the DCC RPG over the weekend, including one session with the amazing Expendables, my Colorado playtest group. I loathe turning away any player, so all the DCC tables were stacked with as many players as we could fit.
We playested a couple different upcoming (unannounced) adventures, shaking out what was boring, confusing, or less than awesome. As always, the adventures benefited tremendously from the playtesting; I’ll be making some key changes before sending them on to the boss.
It would be tough to pick a highlight of the con. In lieu of any one moment, here are some of my favorites:
- The mighty Black Dougal losing another couple PCs, beginning with no less than three natural 1s over the course of 4 rolls. Doug may very well hold the dubious title of “most DCC RPG PCs lost during the course of convention play.” Doug has played at every Denver con I’ve attended, losing at *least* 2 PCs per con. His dice are trying to kill him, and winning.
- Seeing another new player delighted at the sight of weird dice.
- A first-time wizard immolating his own party with the world’s best scorching ray.
- R. Kal, playing a barbarian par excellence, standing atop a mound of dead picts, howling for personal combat with the war-band’s shaman … with only 9 hp left.
- Getting the chance to run games for Clint Black of Savage Worlds fame, and Ben Schulz, aka Leeeeeroy Jenkins.
- Best of all: seeing so many return players. Some have played nearly every iteration of the rules. Thank you for coming back, time and again, to improve our game. This is for you guys.
I’ll end the con report with a picture yoinked from the Expendables. Rae is one of our more passionate players, her young priestess having faced down horrific demons, foul beings, and certain death without flinching, and even passed over the threshold of death once (returning thanks to the quick hands of one plucky thief). Rae won a demon mace in another event at the con, and asked if her PC might come across a similar weapon, pitting evil against evil as it were.
Turn down the opportunity to send my players’ characters traipsing into a bastion of evil to win a foul relic?
Heck no. We’re talking the Wand of Orcus, here:
What I love about Rae is that she is the antithesis of nearly everything an OSR player ought to be.
Which, in turn, is why the OSR is so great. Be ye grognard or otaku, you have a place at my table.
Next Up
See you at GaryCon!
//H