In the stickied "resources" thread:Aluvial wrote:Earlier in this thread there was mentioned a fix to the cleric, or an update to the cleric from the beta. Where can I find that?
Thanks,
Aluvial
http://www.goodman-games.com/forums/vie ... 91&start=0
Moderators: DJ LaBoss, finarvyn, michaelcurtis, Harley Stroh
In the stickied "resources" thread:Aluvial wrote:Earlier in this thread there was mentioned a fix to the cleric, or an update to the cleric from the beta. Where can I find that?
Thanks,
Aluvial
Here's a stickied thread in this forum with many resources, including the cleric update you mentioned.Aluvial wrote:Earlier in this thread there was mentioned a fix to the cleric, or an update to the cleric from the beta. Where can I find that?
Thanks,
Aluvial
This is, in essence, Rule #0 and Quoted for Truth.Harley Stroh wrote:Do what suits your game!
Harley it is possible for you to tell us a little bit more about the annuals?Harley Stroh wrote:Aw, you don't need us for optional XP rules. Do what suits your game!
Although, that said, something like this would be a fine addition to one of the annuals.
//H
Sure. As I'm sure everyone is aware of by now, the core rules were created with the express expectation that Judges would adapt, tweak and house rule the game to their own satisfaction. Rather than include pages of potential variants (any one of which might meet the needs only a small group of readers), we opted to provide a solid core that could serve as a foundation for Appendix N style roleplaying.onearmspence wrote:Harley it is possible for you to tell us a little bit more about the annuals?
It is open to all?
How we could apply?
What sort of articles will be published on them? (optional rules, class variants, magic, monsters, maps, artwork, one page adventures)?