Two campaign ideas: one shall stand and one shall fall

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Ravenheart87
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Two campaign ideas: one shall stand and one shall fall

Post by Ravenheart87 »

The decision has been made: once our Wilderlands of High Fantasy campaign ends, we're going to begin a new one in DCC RPG. New system, new world, new characters, new opportunities - both me and my players are excited about the campaign. I have one problem though: I have too many campaign ideas. One thing is sure, I want to do something more radical and unusual, than before. These are the two campaigns, that I have plans for:

Campaign A: A gonzo science-fantasy campaign, that takes place on a planet, which was terraformed by a now fallen galactic empire - but might include trips to different planets, including Earth. The planet is full with different kind of alien races and creatures, portals to other worlds, ruins of advanced civilizations, and so on. There are going to be some common monsters, but every adventure will have unique beasts too. This campaign is inspired by Arduin, Empire of the Petal Throne, Wilderlands, and the Wizardy and Might & Magic series. The usual fantasy races are available (dwarves, elves, halflings, orcs, etc.), but so are insectoids, lizardmen, felines, huge hairy apemen or whatever the players have in mind. Race and class are seperated, but I still didn't decide whether I'm going to need some more classes (ie.: alignment based "sub-classes" for fighters, like the thieves have), or the basics are going to be enough.

Campaign B: A bit more serious science-fantasy campaign, that takes place in the far future of Earth, on the land that once was called Europe (although only a few know about this) - but might include trips to Mars or to the past. The planet has changed a lot thanks to weapons of mass destruction, the moving of tectonic plates, the change of climate. Civilization and technology is like in the early iron age, and it's dominated by humans, but demi-humans are there too - just like mutated monsters, aliens from outer space, lost technology. All monsters are going te bo unique, once you kill it's tribe or family, it's gone from the planet. This campaign is inspired by Dying Earth, Book of the New Sun and Zothique. Character choices are going to be exactly the same, like in the core rules (race as class remains too).

I really like both ideas, but I don't have enough time to run two campaigns. I'm planning to write reports about how the sessions went (I did it for my Wilderlands campaign too, but it's available only in hungarian) and share what material and house rules I have written. Although the final decision is mine (and I have plenty of time to decide :)), I'd like to know, which one would the fellow DCC RPG fans choose as a Game Master and/or as a player, and why?
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Re: Two campaign ideas: one shall stand and one shall fall

Post by Devil Swine »

Campaign A: A gonzo science-fantasy campaign, that takes place on a planet, which was terraformed by a now fallen galactic empire - but might include trips to different planets, including Earth. The planet is full with different kind of alien races and creatures, portals to other worlds, ruins of advanced civilizations, and so on. There are going to be some common monsters, but every adventure will have unique beasts too. This campaign is inspired by Arduin, Empire of the Petal Throne, Wilderlands, and the Wizardy and Might & Magic series. The usual fantasy races are available (dwarves, elves, halflings, orcs, etc.), but so are insectoids, lizardmen, felines, huge hairy apemen or whatever the players have in mind. Race and class are seperated, but I still didn't decide whether I'm going to need some more classes (ie.: alignment based "sub-classes" for fighters, like the thieves have), or the basics are going to be enough.

At least to my thinking is much more DCC oriented and sounds like a blast!
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Re: Two campaign ideas: one shall stand and one shall fall

Post by finarvyn »

I take the counter-point and would enjoy Campaign B more.

The word "gonzo" bugs me a little, based on my Gamma World experience, and perhaps that has biased me away from Campaign A. I prefer my campaigns to be more straight forward because players do things that are gonzo enough as it is. When a game is designed to be gonzo (see Paranoia and most interpretations of Gamma World) it always seems to fall flat because players try too hard to be weird.

Just my two coppers.
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Re: Two campaign ideas: one shall stand and one shall fall

Post by Ravenheart87 »

finarvyn wrote:The word "gonzo" bugs me a little, based on my Gamma World experience, and perhaps that has biased me away from Campaign A. I prefer my campaigns to be more straight forward because players do things that are gonzo enough as it is. When a game is designed to be gonzo (see Paranoia and most interpretations of Gamma World) it always seems to fall flat because players try too hard to be weird.

Just my two coppers.
Maybe I should have written "kitchen sink" instead of gonzo. I like putting some eccentric and weird stuff in my adventures, but unlike in Gamma World or Paranoia, it's not what the campaign is or would be about. Instead, it's about possibilities and flexibility: that every idea, monster, module or character can have a place in it. But I see your point and I agree to some extent. There has to be a limit, where I say no, and there's a big difference between weird and stupid. I have no problem with having insectoid warriors, lizardmen and time travelling scientist in the party (heck, Empire of the Petal Throne had far stranger races), but pixie-ogre hybrids are not welcome. :)
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Re: Two campaign ideas: one shall stand and one shall fall

Post by mythfish »

Ravenheart87 wrote:but pixie-ogre hybrids are not welcome. :)
Oh. Put me down for B then. :P
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Re: Two campaign ideas: one shall stand and one shall fall

Post by Ravenheart87 »

I have drawn some maps, and collected some ideas, and I think I'm going to settle with campaign B for now. Now I'm checking some videos and pictures about possible future arrangement of continents and ice age maps, that I can use as a solid base, then modify them by my own ideas. I'm also collecting the source media that I'm going to use, read or reread for inspiration and ideas. So far, my "appendix N" looks like this:

Literature
R. E. Howard: Conan and Kull stories
H. P. Lovecraft: almost all of his weird stories
Clark Ashton Smith: Zothique and Hyperborea stories
Jack Vance: Tales of the Dying Earth
Gene Wolfe: The Book of the New Sun (simply awesome)
L. Sprague de Camp: The Tritonian Ring, Lost Continents (surprisingly good books, both of them)
Judges Guild: Wilderlands of High Fantasy (both the old and the new)

Movies
Conan the Barbarian (1982)
Conan the Destroyer (1984)
Conan the Barbarian (2011)
Valhalla Rising (2009)
Korgoth of Barbaria (2006) :D

Music
Bal-Sagoth: full discography
The Sword: full discography
Slough Feg: early albums
Conan the Barbarian soundtrack

Video games
Heretic I-II, Hexen I-II
Die by the Sword
Severance: Blade of Darkness

What else would you recommend?
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Re: Two campaign ideas: one shall stand and one shall fall

Post by finarvyn »

:shock: Isn't that list long enough? You could throw in Leiber's Fafhrd & Grey Mouser tales. Those are pretty solid.
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Re: Two campaign ideas: one shall stand and one shall fall

Post by Ravenheart87 »

finarvyn wrote::shock: Isn't that list long enough? You could throw in Leiber's Fafhrd & Grey Mouser tales. Those are pretty solid.
It is, but I've already finished most of them (have some CAS stories left and half of the Book of the New Sun) and there might be some stuff I never heard about (especially movies). Unfortunately I didn't have the time to read Leiber's stories so far - maybe next year.
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Re: Two campaign ideas: one shall stand and one shall fall

Post by GnomeBoy »

Ravenheart87 wrote:...What else would you recommend?
Not knowing your tastes exactly, what about the original Planet of the Apes movie(s), and the John Carter novels of ERB?
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Re: Two campaign ideas: one shall stand and one shall fall

Post by Ravenheart87 »

GnomeBoy wrote:
Ravenheart87 wrote:...What else would you recommend?
Not knowing your tastes exactly, what about the original Planet of the Apes movie(s), and the John Carter novels of ERB?
Bingo, thanks! I was thinking a lot about populating Mars, Venus with altered humans and creatures, plus moon with lovecraftian horrors that come down in the middle of the night to take you away - a good idea for zero level adventure.
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Re: Two campaign ideas: one shall stand and one shall fall

Post by finarvyn »

The ERB Mars books are great, but they didn't seem to fit the style of the books you listed in the earlier post. Mars is more cinematic and grand, while Conan is more dark and gritty.
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Re: Two campaign ideas: one shall stand and one shall fall

Post by GnomeBoy »

finarvyn wrote:The ERB Mars books are great, but they didn't seem to fit the style of the books you listed in the earlier post. Mars is more cinematic and grand, while Conan is more dark and gritty.
Unlikely mash-ups can make something new and wonderful happen sometimes...
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Re: Two campaign ideas: one shall stand and one shall fall

Post by Ravenheart87 »

finarvyn wrote:The ERB Mars books are great, but they didn't seem to fit the style of the books you listed in the earlier post. Mars is more cinematic and grand, while Conan is more dark and gritty.
Indeed, but it has many interesting ideas - including the flora and fauna of Mars. I can also imagine wastelands that look like Barsoom on future Earth, and as I mentioned before, Mars and Venus may be (or have been) inhabited too.
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Re: Two campaign ideas: one shall stand and one shall fall

Post by jmucchiello »

Actually, ERB's Pellucidar series (starting with At The Earth's Core) I find more interesting than Mars. The "time is relative" conceit makes it interesting. But Mars and Venus are certainly fun stories and ERB was a master at creating interesting new worlds.
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