Whimsical Magic / Whimsical Adventure
Posted: Sun Aug 28, 2011 4:53 pm
I know we've had several "types of magic" threads hereabouts, but it's been a while and I have something on my brain so here goes another...
I'm currently reading Howl's Moving Castle, which I realize isn't in Appendix N, but other books of a similar style are. (The Harold Shea books, for example, and The Face in the Frost and even Eyes of the Overlord.) What I'm noticing is that some of these stories are more "whimsical" in nature, or more like a fairy tale, with witches and curses and things that inconveniece a character without actually harming him/her.
PEASANT: "She turned me into a newt!"
SIR BELVEDEIRE: "A newt?"
PEASANT: (pause) "I got better."
I'm wondering if the DCC RPG really is designed to do that.
Seems like DCC is very action oriented, very combat-intense like a traditional D&D game. Characters go places, fight things, take their stuff. The kill is more important than the stun and capture. Dark crackling magic is common, and the tone seems to fit Howard and Leiber and their style of storytelling.
OD&D's Men & Magic says (on p.11) that "the charisma score is usable to decide such things as whether or not a witch capturing a player will turn him into a swine or keep him enchanted as a lover."
Should something like this be more integral to the philosophy of the DCC RPG?
Has anyone spent much time with whimsical adventures? Are there any good ones already written that I might use for my group? I'd like to step away from the "kill it" adventures to try something new, but am not sure what's out there or if the rules are really ready to handle that style of play.
Thoughts or suggestions?
I'm currently reading Howl's Moving Castle, which I realize isn't in Appendix N, but other books of a similar style are. (The Harold Shea books, for example, and The Face in the Frost and even Eyes of the Overlord.) What I'm noticing is that some of these stories are more "whimsical" in nature, or more like a fairy tale, with witches and curses and things that inconveniece a character without actually harming him/her.
PEASANT: "She turned me into a newt!"
SIR BELVEDEIRE: "A newt?"
PEASANT: (pause) "I got better."
I'm wondering if the DCC RPG really is designed to do that.
Seems like DCC is very action oriented, very combat-intense like a traditional D&D game. Characters go places, fight things, take their stuff. The kill is more important than the stun and capture. Dark crackling magic is common, and the tone seems to fit Howard and Leiber and their style of storytelling.
OD&D's Men & Magic says (on p.11) that "the charisma score is usable to decide such things as whether or not a witch capturing a player will turn him into a swine or keep him enchanted as a lover."
Should something like this be more integral to the philosophy of the DCC RPG?
Has anyone spent much time with whimsical adventures? Are there any good ones already written that I might use for my group? I'd like to step away from the "kill it" adventures to try something new, but am not sure what's out there or if the rules are really ready to handle that style of play.
Thoughts or suggestions?
